Battle chronicle
A new legend is written: our hero challenges Skeleton on floor 11.
our hero's pawn lands on E3 and defeats Skeleton's rook!
The duel ends in a draw: our hero and Skeleton withdraw.
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The battle, move by move
our hero claims the enemy bishop by landing on B3.
Skeleton answers by moving the rook from C6 to D6, and our hero slides the knight across the board, from B1 to C3. A cruel blow: Skeleton's pawn captures our hero's knight on C3.
our hero claims the enemy pawn by landing on C3.
Skeleton's knight advances from C7 to D5. our hero advances the pawn from C3 to C4; then skeleton sets the rook on E3, watching every square.
our hero claims the enemy knight by landing on D5.
Skeleton's rook falls on D5 and tears the pawn from our hero.
our hero captures the enemy rook: the pawn leaps from F2 to E3.
Skeleton answers by moving the king from E8 to F7, while our hero slides the pawn across the board, from G2 to G3. Skeleton's rook falls on D2 and tears the pawn from our hero.
our hero captures the enemy rook: the queen leaps from D1 to D2.
Skeleton's pawn advances from G6 to G5. our hero claims the enemy pawn by landing on A5.
Skeleton sets the king on G6, watching every square. our hero captures the enemy pawn: the queen leaps from A5 to A6.
From the dark, Skeleton pushes the king to H5, while our hero's queen takes C6, leaving A6 behind. Skeleton answers by moving the pawn from F6 to F5.
our hero captures the enemy pawn: the queen leaps from C6 to C5.
With dungeon cunning, Skeleton brings the king to G6. With a steady hand, our hero brings the bishop to B2, and right after that skeleton's pawn advances from G5 to G4.
our hero advances the queen from C5 to C7; then skeleton sets the king on H6, watching every square. our hero captures the pawn on G7 and leaves Skeleton in check.
From the dark, Skeleton pushes the king to H7, and our hero's queen takes F7, leaving C7 behind. Skeleton answers by moving the pawn from F5 to F4, while our hero slides the queen across the board, from F7 to F6.
With dungeon cunning, Skeleton brings the pawn to F3. our hero captures the enemy pawn: the pawn leaps from E2 to F3.
A cruel blow: Skeleton's pawn captures our hero's pawn on F3.
our hero claims the enemy pawn by landing on F3.
Skeleton sets the king on G8, watching every square, and without hurry or fear, our hero places the rook on C1. From the dark, Skeleton pushes the king to H7, while our hero's bishop takes H6, leaving G7 behind.
Skeleton answers by moving the king from H7 to G8, and our hero slides the rook across the board, from C1 to C7.
Draw. The dungeon keeps the names of our hero and Skeleton.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 3 s
- Moves
- 43
- How it ended
- stalemate
- Captures (hero / opponent)
- 11 / 4
- Material captured (hero / opponent)
- 23 / 6
- First capture
- move 0
Floor 11 statistics
Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 57% of the games on this floor.