Battle chronicle

The duel begins: our hero against Skeleton on floor 11.

With an adventurer's precision, our hero takes the rival rook on H7.

Skeleton falls to our hero's mate. The legend grows.

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The battle, move by move

our hero captures the enemy knight: the pawn leaps from C2 to B3.

From the dark, Skeleton pushes the rook to E7, while our hero's bishop takes D2, leaving C1 behind. Skeleton answers by moving the rook from E6 to D6, and our hero slides the queen across the board, from D1 to C1.

With dungeon cunning, Skeleton brings the rook to E6. With a steady hand, our hero brings the bishop to H6. Skeleton's pawn falls on H6 and tears the bishop from our hero.

our hero captures the enemy pawn: the queen leaps from C1 to H6.

our hero activates Backstab and silently removes a threat from Skeleton.

Skeleton sets the rook on E3, watching every square. our hero claims the enemy pawn by landing on F6.

From the dark, Skeleton pushes the rook to H7. our hero captures the pawn on C6 and leaves Skeleton in check.

Skeleton answers by moving the king from E8 to F8. our hero captures the pawn on C5 and leaves Skeleton in check.

With dungeon cunning, Skeleton brings the rook to E7. our hero captures the enemy pawn: the queen leaps from C5 to A5.

Skeleton's king advances from F8 to G7. our hero claims the enemy pawn by landing on B4.

Skeleton sets the king on F8, watching every square. Without hurry or fear, our hero places the queen on A5, while from the dark, Skeleton pushes the rook to H6.

Check: our hero tightens the net by bringing the queen to F5.

Skeleton answers by moving the king from F8 to E8; then our hero slides the pawn across the board, from G2 to G3. With dungeon cunning, Skeleton brings the rook to E5.

From E4, our hero's queen forces Skeleton to defend.

our hero activates Backstab and silently removes a threat from Skeleton.

Skeleton's king advances from E8 to D7, while our hero advances the queen from E4 to E3. Skeleton sets the rook on H7, watching every square.

our hero gives check with the queen on D3.

From the dark, Skeleton pushes the king to C8. our hero captures the enemy rook: the queen leaps from D3 to H7.

Skeleton answers by moving the king from C8 to B8. our hero slides the queen across the board, from H7 to H6; then with dungeon cunning, Skeleton brings the king to A7.

With a steady hand, our hero brings the rook to D1, and right after that skeleton's pawn advances from A6 to A5. From D7, our hero's rook forces Skeleton to defend.

Skeleton sets the king on B8, watching every square. our hero delivers the final mate from H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 1 s
Moves
41
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
14 / 3
First capture
move 0
Skills used
2

Floor 11 statistics

Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (41 moves) lasted longer than 54% of the games on this floor.

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