Battle chronicle

The duel begins: our hero against Rat King on floor 10.

our hero answers with fury: the bishop leaps from E3 to G1 and captures the enemy rook.

In the end, our hero delivers checkmate and Rat King flees the board.

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The battle, move by move

our hero captures the enemy knight: the queen leaps from D1 to A4.

From the dark, Rat King pushes the knight to C7. our hero claims the enemy bishop by landing on B4.

Rat King answers by moving the pawn from G3 to G2, and our hero slides the bishop across the board, from C1 to E3. With dungeon cunning, Rat King brings the pawn to G6.

our hero claims the enemy pawn by landing on C3.

Rat King's bishop advances from E7 to D8. our hero captures the enemy pawn: the queen leaps from B4 to B6.

Rat King sets the rook on E7, watching every square. our hero gives check with the queen on C6.

From the dark, Rat King pushes the king to F8. our hero captures the enemy pawn: the queen leaps from C6 to D6.

On G1, Rat King promotes and gains a reinforcing rook.

our hero slides the king across the board, from E1 to D2, and right after that with dungeon cunning, Rat King brings the knight to D5. our hero captures the enemy rook: the bishop leaps from E3 to G1.

Rat King's knight advances from D5 to B4. our hero claims the enemy knight by landing on B4.

Rat King sets the king on G7, watching every square. our hero captures the enemy bishop: the queen leaps from D6 to D8.

From the dark, Rat King pushes the rook to E8. our hero claims the enemy rook by landing on E8.

Rat King answers by moving the king from G7 to H6. our hero captures the enemy pawn: the queen leaps from E8 to F7.

our hero activates Backstab and silently removes a threat from Rat King.

With dungeon cunning, Rat King brings the king to G5. Check: our hero tightens the net by bringing the bishop to E3.

Rat King's king advances from G5 to H4. our hero gives check with the rook on H1.

Rat King sets the king on G4, watching every square. From G1, our hero's rook forces Rat King to defend.

From the dark, Rat King pushes the king to H4. our hero delivers the final mate from H7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 2 s
Moves
33
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
26 / 0
First capture
move 0
Skills used
1

Floor 10 statistics

Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.

This game (33 moves) lasted longer than 36% of the games on this floor.

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