Battle chronicle

The duel begins: our hero against Rat King on floor 10.

our hero's king lands on E5 and defeats Rat King's rook!

Checkmate! our hero topples Rat King and claims victory.

Loading…

The battle, move by move

our hero captures the enemy pawn: the pawn leaps from H2 to G3.

With dungeon cunning, Rat King brings the knight to D4. With a steady hand, our hero brings the pawn to E3. Check from Rat King: the pawn plants itself on C2.

our hero advances the king from E1 to F1; then rat King sets the knight on C6, watching every square. Without hurry or fear, our hero places the knight on F3.

From the dark, Rat King pushes the pawn to D5, and our hero's king takes G2, leaving F1 behind. Rat King answers by moving the rook from D7 to D8, while our hero slides the king across the board, from G2 to H3.

With dungeon cunning, Rat King brings the pawn to B5. With a steady hand, our hero brings the knight to E1.

A cruel blow: Rat King's bishop captures our hero's knight on E1.

our hero advances the pawn from F2 to F3, and right after that rat King sets the pawn on B4, watching every square. Without hurry or fear, our hero places the pawn on G4.

After toppling the pawn on G4, Rat King threatens our hero's king.

our hero claims the enemy pawn by landing on G4.

Rat King answers by moving the knight from C6 to E5, and our hero slides the king across the board, from H3 to G2. With dungeon cunning, Rat King brings the knight to B6.

With a steady hand, our hero brings the king to F1, and right after that rat King's rook advances from D8 to B8. our hero captures the enemy bishop: the king leaps from F1 to E1.

Rat King sets the bishop on D6, watching every square, while without hurry or fear, our hero places the king on E2. From the dark, Rat King pushes the pawn to G6, and our hero's king takes D2, leaving E2 behind.

Rat King gives check with the knight on C4.

our hero claims the enemy pawn by landing on C2.

With dungeon cunning, Rat King brings the king to D8. With a steady hand, our hero brings the king to B3; then rat King's king advances from D8 to C7.

our hero advances the king from B3 to C2. Rat King gives check with the pawn on B3.

our hero captures the enemy pawn: the king leaps from C2 to B3.

Rat King's knight reaches D2 and threatens our hero's king.

our hero claims the enemy knight by landing on D2.

Check from Rat King: the knight plants itself on C4.

our hero slides the king across the board, from B3 to C3. Rat King gives check with the bishop on B4.

With a steady hand, our hero brings the king to D4. From the shadows, Backstab. Rat King loses a piece to our hero's blade.

Rat King's king advances from C7 to D6; then our hero advances the bishop from D2 to C1. Rat King sets the king on C7, watching every square.

our hero claims the enemy pawn by landing on D5.

From the dark, Rat King pushes the rook to H8. our hero's king takes C4, leaving D5 behind, while rat King answers by moving the bishop from B4 to C5.

our hero claims the enemy bishop by landing on C5.

With dungeon cunning, Rat King brings the king to C8; then with a steady hand, our hero brings the king to D5. Rat King's rook advances from H8 to F8, and right after that our hero advances the king from D5 to D6.

Rat King sets the pawn on F5, watching every square. our hero captures the enemy pawn: the pawn leaps from G4 to F5.

From the dark, Rat King pushes the rook to E8. our hero claims the enemy pawn by landing on G6.

Rat King answers by moving the rook from E8 to E5. our hero captures the enemy rook: the king leaps from D6 to E5.

With dungeon cunning, Rat King brings the pawn to F5. our hero claims the enemy pawn by landing on F5.

Rat King's king advances from C8 to D8; then our hero advances the pawn from G6 to G7. Rat King sets the king on E7, watching every square.

our hero's pawn crowns on G8 and becomes a queen.

From the dark, Rat King pushes the king to D6. our hero's king takes F6, leaving F5 behind, while rat King answers by moving the king from D6 to C5.

our hero slides the queen across the board, from G8 to D8. With dungeon cunning, Rat King brings the king to B5; then with a steady hand, our hero brings the queen to C8.

Rat King's king advances from B5 to B6, and right after that our hero advances the king from F6 to E6. Rat King sets the king on B5, watching every square.

Without hurry or fear, our hero places the king on D6, while from the dark, Rat King pushes the king to A5. our hero's queen takes B8, leaving C8 behind, and rat King answers by moving the king from A5 to A6.

our hero slides the king across the board, from D6 to C6. With dungeon cunning, Rat King brings the king to A5. Mate. our hero's queen on B5 leaves Rat King with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 39 s
Moves
83
How it ended
checkmate
Captures (hero / opponent)
12 / 2
Material captured (hero / opponent)
22 / 4
First capture
move 0
Skills used
1

Floor 10 statistics

Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.

This game (83 moves) lasted longer than 90% of the games on this floor.

More from floor 10