Battle chronicle
A new legend is written: our hero challenges Young Treant on floor 22.
our hero's rook lands on E7 and defeats Young Treant's queen!
our hero falls to Young Treant's mate. The dungeon does not forgive.
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The battle, move by move
our hero slides the rook across the board, from H1 to F1. Young Treant's pawn falls on H2 and tears the pawn from our hero.
our hero gives check with the rook on F8.
Young Treant's king advances from E8 to D7. our hero advances the pawn from A2 to A4, and right after that young Treant sets the bishop on E4, watching every square.
Check: our hero tightens the net by bringing the rook to F7.
From the dark, Young Treant pushes the queen to E7. our hero captures the queen on E7 and leaves Young Treant in check.
Young Treant answers by moving the king from D7 to C6. our hero captures the enemy pawn: the rook leaps from E7 to E5.
Young Treant gives check with the bishop on F2.
our hero claims the enemy bishop by landing on F2.
Young Treant's rook advances from B7 to B3. our hero captures the enemy bishop: the rook leaps from E5 to E4.
On H1, Young Treant promotes and gains a reinforcing queen.
From C4, our hero's rook forces Young Treant to defend.
From the dark, Young Treant pushes the king to B7, and our hero's king takes E3, leaving F2 behind. Young Treant's queen reaches H3 and threatens our hero's king.
our hero slides the king across the board, from E3 to D4, and right after that with dungeon cunning, Young Treant brings the pawn to A5. With a steady hand, our hero brings the king to D5.
Young Treant gives check with the queen on H1.
our hero advances the king from D5 to C5, and right after that young Treant sets the pawn on G6, watching every square. Without hurry or fear, our hero places the rook on D4.
From the dark, Young Treant pushes the king to C8, while our hero's rook takes D5, leaving D4 behind. Young Treant answers by moving the queen from H1 to F3, and our hero slides the king across the board, from C5 to D6.
With dungeon cunning, Young Treant brings the queen to H3. our hero claims the enemy pawn by landing on A5.
Young Treant's pawn advances from H7 to H6. From C5, our hero's rook forces Young Treant to defend.
Young Treant sets the king on D8, watching every square, while without hurry or fear, our hero places the pawn on A5. Young Treant's queen reaches D3 and threatens our hero's king.
our hero's king takes C6, leaving D6 behind. Young Treant answers by moving the rook from B3 to B5. our hero claims the enemy rook by landing on B5.
With dungeon cunning, Young Treant brings the pawn to C2. With a steady hand, our hero brings the pawn to A6.
Young Treant's queen reaches D7 and threatens our hero's king.
our hero advances the king from C6 to B6. Mate. Young Treant closes the net and our hero falls on C7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 19 s
- Moves
- 46
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 1
- Material captured (hero / opponent)
- 22 / 1
- First capture
- move 1
Floor 22 statistics
Against Young Treant, heroes have won 40% of 173 finished games (70 wins, 103 losses, 0 draws). Average length: 21 moves. Average game time: 1 min 13 s. Most common ending: checkmate.
This game (46 moves) lasted longer than 86% of the games on this floor.