Battle chronicle

The duel begins: our hero against Young Treant on floor 22.

our hero answers with fury: the rook leaps from H1 to H7 and captures the enemy pawn.

Checkmate. Young Treant defeats our hero on this floor.

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The battle, move by move

our hero captures the enemy pawn: the rook leaps from H1 to H7.

Young Treant gives check with the queen on B1.

our hero's king takes E2, leaving E1 behind. Young Treant answers by moving the bishop from C5 to D6. our hero gives check with the rook on H8.

With dungeon cunning, Young Treant brings the king to D7. With a steady hand, our hero brings the rook to H2, and right after that young Treant's pawn advances from G3 to G2.

our hero captures the enemy pawn: the rook leaps from H2 to G2.

Young Treant's rook reaches D2 and threatens our hero's king.

Without hurry or fear, our hero places the king on E3. Check from Young Treant: the queen plants itself on E1.

our hero's king takes F3, leaving E3 behind. Young Treant answers by moving the queen from E1 to B1. our hero claims the enemy pawn by landing on G5.

Young Treant's pawn reaches E4 and threatens our hero's king.

With a steady hand, our hero brings the king to G4. Check from Young Treant: the queen plants itself on D1.

our hero advances the king from G4 to F5. Young Treant gives check with the queen on F1.

our hero captures the enemy pawn: the king leaps from F5 to E4.

Young Treant's edge falls on D3 and it is mate against our hero.

Game details

Hero's colour
White
Time control
10+0
Actual duration
34 s
Moves
22
How it ended
checkmate
Captures (hero / opponent)
4 / 0
Material captured (hero / opponent)
4 / 0
First capture
move 0

Floor 22 statistics

Against Young Treant, heroes have won 40% of 173 finished games (70 wins, 103 losses, 0 draws). Average length: 21 moves. Average game time: 1 min 13 s. Most common ending: checkmate.

This game (22 moves) lasted longer than 58% of the games on this floor.

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