Battle chronicle
Benjamín A. draws pieces against Elder Treant. The dungeon watches in silence.
A cruel blow: Elder Treant's queen captures Benjamín A.'s knight on C3.
Benjamín A. falls to Elder Treant's mate. The dungeon does not forgive.
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The battle, move by move
Without hurry or fear, Benjamín A. places the pawn on H4. Elder Treant's queen reaches B1 and threatens Benjamín A.'s king.
Benjamín A.'s king takes D2, leaving E1 behind. Check from Elder Treant: the queen plants itself on B4.
Benjamín A. slides the king across the board, from D2 to E3. Elder Treant gives check with the queen on A3.
With a steady hand, Benjamín A. brings the bishop to D3. Elder Treant's queen reaches C5 and threatens Benjamín A.'s king.
Benjamín A. advances the king from E3 to D2, while elder Treant sets the queen on H5, watching every square. Without hurry or fear, Benjamín A. places the knight on H3.
From the dark, Elder Treant pushes the king to E7; then benjamín A.'s knight takes F4, leaving H3 behind. Elder Treant answers by moving the queen from H5 to E5, and right after that benjamín A. slides the pawn across the board, from H4 to H5.
In that instant, Backstab: one of Elder Treant's pieces vanishes without a trace.
With dungeon cunning, Elder Treant brings the king to F8, while with a steady hand, Benjamín A. brings the pawn to H6. Elder Treant's rook advances from B6 to D6, and benjamín A. advances the knight from F4 to E2.
Elder Treant sets the king on E7, watching every square. Without hurry or fear, Benjamín A. places the knight on C3. Elder Treant captures the bishop on D3 and puts Benjamín A. in check.
Benjamín A.'s king takes C2, leaving D2 behind; then elder Treant answers by moving the rook from A7 to C7. Benjamín A. slides the king across the board, from C2 to B3.
Elder Treant captures the knight on C3 and puts Benjamín A. in check.
With a steady hand, Benjamín A. brings the king to A2. Mate. Elder Treant closes the net and Benjamín A. falls on D2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 1 s
- Moves
- 28
- How it ended
- checkmate
- Captures (hero / opponent)
- 0 / 2
- Material captured (hero / opponent)
- 0 / 6
- First capture
- move 11
- Skills used
- 1
Floor 29 statistics
Against Elder Treant, heroes have won 23% of 66 finished games (15 wins, 45 losses, 6 draws). Average length: 27 moves. Average game time: 1 min 31 s. Most common ending: checkmate.
This game (28 moves) lasted longer than 58% of the games on this floor.