Battle chronicle
our hero draws pieces against Swarm. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival bishop on D1.
Swarm's edge closes the game: mate against our hero.
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The battle, move by move
our hero advances the king from E1 to F1, while swarm sets the rook on C5, watching every square. Without hurry or fear, our hero places the king on G1.
From the dark, Swarm pushes the pawn to C6; then our hero's king takes F1, leaving G1 behind. Swarm's bishop reaches D1 and threatens our hero's king.
our hero slides the king across the board, from F1 to E1. Check from Swarm: the pawn plants itself on D2.
A clean strike: our hero's king topples the bishop on D1.
Swarm gives check with the knight on F2.
our hero advances the king from D1 to E2, and swarm sets the knight on F7, watching every square. Without hurry or fear, our hero places the king on F1.
Check from Swarm: the rook plants itself on C1.
our hero's king takes E2, leaving F1 behind. Checkmate: Swarm finishes our hero on D1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 18 s
- Moves
- 16
- How it ended
- checkmate
- Captures (hero / opponent)
- 1 / 0
- Material captured (hero / opponent)
- 3 / 0
- First capture
- move 4
Floor 26 statistics
Against Swarm, heroes have won 17% of 150 finished games (26 wins, 123 losses, 1 draws). Average length: 13 moves. Average game time: 53 s. Most common ending: checkmate.
This game (16 moves) lasted longer than 76% of the games on this floor.