Battle chronicle
The duel begins: our hero against Geist on floor 13.
With an adventurer's precision, our hero takes the rival rook on E3.
Draw. The dungeon keeps the names of our hero and Geist.
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The battle, move by move
our hero captures the enemy rook: the pawn leaps from F2 to E3.
Geist's knight advances from C4 to B2. our hero advances the pawn from H2 to H4. Geist gives check with the bishop on C3.
Without hurry or fear, our hero places the king on F2. From the dark, Geist pushes the knight to B1, while our hero's bishop takes H3, leaving F1 behind.
Geist answers by moving the knight from B1 to D2, and our hero slides the rook across the board, from H1 to C1. With dungeon cunning, Geist brings the knight to B3.
our hero claims the enemy bishop by landing on C3.
Geist's king advances from E8 to F8. our hero advances the rook from C3 to C2.
Check from Geist: the knight plants itself on D1.
Without hurry or fear, our hero places the king on E1. Geist's knight falls on E3 and tears the pawn from our hero.
our hero's rook takes C3, leaving C2 behind. From the shadows, Backstab. Geist loses a piece to our hero's blade.
Geist answers by moving the knight from E3 to G4. our hero claims the enemy knight by landing on G4.
With dungeon cunning, Geist brings the king to G7. our hero captures the enemy pawn: the bishop leaps from G4 to E6.
Geist's king advances from G7 to H7. Check: our hero tightens the net by bringing the bishop to F5.
Geist sets the king on H8, watching every square. Without hurry or fear, our hero places the rook on E3, while from the dark, Geist pushes the pawn to D5.
our hero's rook takes E5, leaving E3 behind, and geist answers by moving the pawn from C5 to C4. our hero captures the enemy pawn: the rook leaps from E5 to D5.
With dungeon cunning, Geist brings the rook to A6, and right after that with a steady hand, our hero brings the rook to C5. Geist's king advances from H8 to G7.
our hero captures the enemy pawn: the rook leaps from C5 to C4.
Geist sets the pawn on A3, watching every square. Without hurry or fear, our hero places the rook on A4, and from the dark, Geist pushes the rook to F6.
our hero's bishop takes B1, leaving F5 behind, while geist answers by moving the rook from F6 to C6. our hero claims the enemy pawn by landing on A5.
With dungeon cunning, Geist brings the rook to C2. our hero captures the enemy rook: the bishop leaps from B1 to C2.
Geist's pawn advances from E7 to E6. our hero claims the enemy pawn by landing on A3.
Geist sets the pawn on E5, watching every square. Without hurry or fear, our hero places the pawn on H5, while from the dark, Geist pushes the king to F7.
our hero's rook takes H3, leaving A3 behind, and geist answers by moving the king from F7 to F6. our hero slides the pawn across the board, from H5 to H6.
With dungeon cunning, Geist brings the pawn to E4. our hero claims the enemy pawn by landing on E4.
Geist's king advances from F6 to E6; then our hero advances the pawn from H6 to H7. Geist sets the king on D7, watching every square.
our hero's pawn crowns on H8 and becomes a queen.
From the dark, Geist pushes the king to D6. our hero's bishop takes A8, leaving E4 behind, while geist answers by moving the king from D6 to E6.
our hero slides the pawn across the board, from E2 to E4. With dungeon cunning, Geist brings the king to E7; then with a steady hand, our hero brings the rook to E3.
Geist's king advances from E7 to D7, and right after that our hero advances the pawn from E4 to E5. Geist sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on E6, while from the dark, Geist pushes the king to D6. our hero's pawn takes E7, leaving E6 behind, and geist answers by moving the king from D6 to D7.
our hero's pawn crowns on E8 and becomes a queen.
With dungeon cunning, Geist brings the king to D6. Check: our hero tightens the net by bringing the rook to D3.
Geist's king advances from D6 to C7; then our hero advances the queen from H8 to H6.
Neither our hero nor Geist claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 2 s
- Moves
- 73
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 22 / 1
- First capture
- move 0
- Skills used
- 1
Floor 13 statistics
Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 85% of the games on this floor.