Battle chronicle
The duel begins: our hero against Geist on floor 13.
A cruel blow: Geist's knight captures our hero's queen on D1.
Checkmate! our hero topples Geist and claims victory.
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The battle, move by move
our hero captures the enemy rook: the bishop leaps from C1 to A3.
A cruel blow: Geist's knight captures our hero's queen on D1.
our hero claims the enemy knight by landing on D1.
With dungeon cunning, Geist brings the pawn to C3. From H8, our hero's rook forces Geist to defend.
Geist's king advances from E8 to D7. our hero advances the rook from H8 to A8, and right after that geist sets the pawn on G4, watching every square.
our hero captures the pawn on A7 and leaves Geist in check.
From the dark, Geist pushes the king to C8. From A8, our hero's rook forces Geist to defend.
Geist answers by moving the king from C8 to C7. our hero captures the enemy pawn: the rook leaps from A8 to A5.
With dungeon cunning, Geist brings the king to B6. With a steady hand, our hero brings the rook to A8, and right after that geist's rook advances from E5 to E3.
our hero advances the rook from A8 to G8; then geist sets the rook on G3, watching every square. Without hurry or fear, our hero places the knight on F3.
From the shadows, Backstab. Geist loses a piece to our hero's blade.
From the dark, Geist pushes the king to C7. our hero captures the enemy pawn: the rook leaps from G8 to G4.
Geist answers by moving the bishop from B5 to C6, and right after that our hero slides the knight across the board, from F3 to G5. With dungeon cunning, Geist brings the bishop to G3.
our hero captures the pawn on E6 and leaves Geist in check.
Geist's king advances from C7 to D6, and right after that our hero advances the knight from E6 to D8. Geist sets the bishop on E5, watching every square.
From F7, our hero's knight forces Geist to defend.
our hero activates Backstab and silently removes a threat from Geist.
From the dark, Geist pushes the king to E7. our hero claims the enemy bishop by landing on E5.
Geist answers by moving the bishop from C6 to F3. our hero captures the enemy bishop: the pawn leaps from E2 to F3.
With dungeon cunning, Geist brings the king to E8. our hero claims the enemy pawn by landing on C5.
Geist's pawn advances from A4 to A3. our hero captures the enemy pawn: the bishop leaps from C5 to A3.
Geist sets the king on D8, watching every square, and without hurry or fear, our hero places the bishop on D6. From the dark, Geist pushes the king to C8.
From A6, our hero's bishop forces Geist to defend.
Geist answers by moving the king from C8 to D8. our hero delivers the final mate from G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 49 s
- Moves
- 43
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 20 / 9
- First capture
- move 0
- Skills used
- 2
Floor 13 statistics
Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (43 moves) lasted longer than 57% of the games on this floor.