Battle chronicle

In the depths of Icy peak, our hero faces Harpy.

A cruel blow: Harpy's queen captures our hero's queen on C2.

our hero falls to Harpy's mate. The dungeon does not forgive.

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The battle, move by move

our hero advances the king from E1 to E2, and harpy sets the pawn on B2, watching every square. Without hurry or fear, our hero places the queen on C2.

Check from Harpy: the bishop plants itself on B5.

our hero's king takes D2, leaving E2 behind. Harpy gives check with the rook on D7.

our hero slides the king across the board, from D2 to E1. Harpy advances to C2 and claims our queen.

With a steady hand, our hero brings the rook to F1. Mate. Harpy closes the net and our hero falls on D1.

Game details

Hero's colour
White
Time control
10+0
Actual duration
34 s
Moves
10
How it ended
checkmate
Captures (hero / opponent)
0 / 1
Material captured (hero / opponent)
0 / 9
First capture
move 4

Floor 75 statistics

Against Harpy, heroes have won 11% of 27 finished games (3 wins, 23 losses, 1 draws). Average length: 17 moves. Average game time: 59 s. Most common ending: checkmate.

This game (10 moves) lasted longer than 37% of the games on this floor.

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