Battle chronicle

The duel begins: our hero against Gelatin on floor 7.

our hero answers with fury: the rook leaps from A1 to A6 and captures the enemy rook.

In the end, our hero delivers checkmate and Gelatin flees the board.

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The battle, move by move

our hero captures the enemy rook: the rook leaps from A1 to A6.

Gelatin answers by moving the king from E8 to F8. our hero claims the enemy pawn by landing on F3.

With dungeon cunning, Gelatin brings the bishop to C8. our hero captures the enemy pawn: the rook leaps from A6 to B6.

Gelatin's pawn advances from C6 to C5. our hero claims the enemy pawn by landing on B3.

Gelatin sets the bishop on E6, watching every square. Check: our hero tightens the net by bringing the rook to B8.

From the dark, Gelatin pushes the bishop to C8. our hero claims the enemy pawn by landing on E4.

Gelatin answers by moving the pawn from C5 to C4, and our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Gelatin brings the knight to C6.

our hero captures the bishop on C8 and leaves Gelatin in check.

Gelatin's king advances from F8 to F7. our hero captures the enemy knight: the rook leaps from C8 to C6.

Gelatin sets the pawn on C3, watching every square. our hero claims the enemy pawn by landing on C3.

From the dark, Gelatin pushes the knight to E5. Check: our hero tightens the net by bringing the rook to C7.

Gelatin answers by moving the king from F7 to E6. our hero claims the enemy pawn by landing on G7.

With dungeon cunning, Gelatin brings the knight to G4. our hero captures the pawn on G5 and leaves Gelatin in check.

Gelatin's king advances from E6 to D6. our hero advances the pawn from H2 to H3, and right after that gelatin sets the knight on H6, watching every square.

Without hurry or fear, our hero places the pawn on H4. From the dark, Gelatin pushes the knight to F5. From G6, our hero's rook forces Gelatin to defend.

Gelatin answers by moving the king from D6 to E7, and our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Gelatin brings the knight to G3.

With a steady hand, our hero brings the pawn to H6, and right after that gelatin's knight advances from G3 to H1. our hero advances the pawn from H6 to H7; then gelatin sets the knight on G3, watching every square.

our hero's pawn crowns on H8 and becomes a queen.

From the dark, Gelatin pushes the knight to H5. our hero captures the enemy knight: the queen leaps from H8 to H5.

Gelatin answers by moving the king from E7 to F8, while our hero slides the queen across the board, from H5 to H7. With dungeon cunning, Gelatin brings the king to E8.

our hero delivers the final mate from G8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 37 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
11 / 0
Material captured (hero / opponent)
21 / 0
First capture
move 0

Floor 7 statistics

Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 37% of the games on this floor.

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