Battle chronicle
In the depths of Crypt, our hero faces Skeleton.
With an adventurer's precision, our hero takes the rival rook on F2.
Draw. The dungeon keeps the names of our hero and Skeleton.
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The battle, move by move
From A2 to B3, our hero's pawn swallows Skeleton's pawn.
From the dark, Skeleton pushes the rook to D6. A clean strike: our hero's pawn topples the pawn on A4.
Skeleton answers by moving the pawn from C5 to C4, and right after that our hero slides the pawn across the board, from B2 to B3. With dungeon cunning, Skeleton brings the pawn to C3.
With a steady hand, our hero brings the knight to F3, while skeleton's rook advances from G6 to H6. our hero advances the pawn from D2 to D3, and skeleton sets the king on E7, watching every square.
A clean strike: our hero's bishop topples the rook on H6.
Skeleton advances to H6 and claims our bishop.
our hero's queen takes C1, leaving D1 behind. Skeleton answers by moving the pawn from F6 to F5; then our hero slides the knight across the board, from F3 to E5.
With dungeon cunning, Skeleton brings the rook to F6. With a steady hand, our hero brings the pawn to G4. Skeleton moves the bishop from C7 to E5 and topples our hero's knight.
A clean strike: our hero's pawn topples the pawn on F5.
Skeleton advances to F5 and claims our pawn.
From C1 to H6, our hero's queen swallows Skeleton's pawn.
From the dark, Skeleton pushes the knight to C7; then our hero's queen takes G6, leaving H6 behind. Skeleton advances to F2 and claims our pawn.
From E1 to F2, our hero's king swallows Skeleton's rook.
With dungeon cunning, Skeleton brings the knight to E6. From H7, our hero's queen forces Skeleton to defend.
Skeleton's bishop advances from E5 to G7. Check: our hero tightens the net by bringing the queen to H4.
Skeleton sets the king on D7, watching every square; then without hurry or fear, our hero places the queen on G4. From the dark, Skeleton pushes the king to D8.
From G4 to G7, our hero's queen swallows Skeleton's bishop.
Skeleton answers by moving the knight from B6 to C4. Check: our hero tightens the net by bringing the queen to F6.
With dungeon cunning, Skeleton brings the king to C7. From F6 to E6, our hero's queen swallows Skeleton's knight.
Skeleton's king advances from C7 to D8. A clean strike: our hero's queen topples the knight on C4.
Skeleton sets the king on C7, watching every square, and right after that without hurry or fear, our hero places the rook on G1. From the dark, Skeleton pushes the king to B6; then our hero's rook takes G6, leaving G1 behind.
Skeleton answers by moving the king from B6 to C7. By taking the pawn on C6, our hero drives Skeleton into check.
With dungeon cunning, Skeleton brings the king to D8. With a steady hand, our hero brings the rook to G7.
Neither our hero nor Skeleton claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 2 s
- Moves
- 47
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 24 / 8
- First capture
- move 0
Floor 11 statistics
Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 66% of the games on this floor.