Battle chronicle
A new legend is written: our hero challenges Skeleton on floor 11.
our hero answers with fury: the bishop leaps from G3 to E5 and captures the enemy rook.
In the end, our hero delivers checkmate and Skeleton flees the board.
Loading…
The battle, move by move
our hero claims the enemy bishop by landing on F4.
Skeleton sets the rook on F5, watching every square, and without hurry or fear, our hero places the bishop on G3. From the dark, Skeleton pushes the knight to E7.
our hero gives check with the rook on A8.
Skeleton answers by moving the king from E8 to D7, and our hero slides the knight across the board, from B1 to C3. our hero activates Backstab and silently removes a threat from Skeleton.
Skeleton gives check with the rook on E6.
With a steady hand, our hero brings the bishop to E2. Skeleton's rook advances from F5 to E5.
our hero captures the enemy rook: the bishop leaps from G3 to E5.
Skeleton sets the pawn on B4, watching every square. our hero claims the enemy pawn by landing on D6.
Skeleton's pawn falls on D6 and tears the bishop from our hero.
our hero's knight takes B5, leaving C3 behind, while skeleton answers by moving the pawn from B4 to B3. our hero claims the enemy pawn by landing on B3.
With dungeon cunning, Skeleton brings the knight to C6; then with a steady hand, our hero brings the king to F1. Skeleton's rook advances from E6 to E5.
our hero captures the knight on F7 and leaves Skeleton in check.
Skeleton sets the knight on E7, watching every square. our hero gives check with the rook on A7.
In that instant, Backstab: one of Skeleton's pieces vanishes without a trace.
From the dark, Skeleton pushes the king to C6, and our hero's knight takes C3, leaving B5 behind. Skeleton answers by moving the rook from E5 to E4.
our hero captures the enemy rook: the knight leaps from C3 to E4.
With dungeon cunning, Skeleton brings the pawn to H5. our hero claims the enemy knight by landing on E7.
Skeleton's king advances from C6 to D5. our hero captures the pawn on D6 and leaves Skeleton in check.
A cruel blow: Skeleton's king captures our hero's knight on E4.
Check: our hero tightens the net by bringing the rook to A4.
From the dark, Skeleton pushes the king to F5. our hero gives check with the queen on D5.
Skeleton answers by moving the king from F5 to F6. our hero claims the enemy pawn by landing on C5.
With dungeon cunning, Skeleton brings the pawn to H4. our hero captures the enemy pawn: the rook leaps from A4 to H4.
Skeleton's king advances from F6 to F7. our hero gives check with the rook on F4.
Skeleton sets the king on G8, watching every square, while without hurry or fear, our hero places the queen on C7. From the dark, Skeleton pushes the pawn to H6, and our hero's knight takes F3, leaving G1 behind.
Skeleton answers by moving the pawn from H6 to H5. our hero gives check with the rook on G1.
With dungeon cunning, Skeleton brings the king to H8. Mate. our hero's queen on G7 leaves Skeleton with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 9 min 48 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 24 / 6
- First capture
- move 0
- Skills used
- 2
Floor 11 statistics
Against Skeleton, heroes have won 52% of 345 finished games (180 wins, 108 losses, 57 draws). Average length: 40 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 70% of the games on this floor.