Battle chronicle
our hero draws pieces against Crossbowman. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on B2.
Crossbowman's edge closes the game: mate against our hero.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on C3.
With dungeon cunning, Crossbowman brings the knight to B6. From C3 to D4, our hero's pawn swallows Crossbowman's pawn.
Crossbowman captures the pawn on F2 and puts our hero in check.
A clean strike: our hero's king topples the pawn on F2.
Crossbowman sets the rook on G6, watching every square, and right after that without hurry or fear, our hero places the knight on D2. Crossbowman moves the pawn from C5 to D4 and topples our hero's pawn.
our hero's bishop takes B2, leaving C1 behind. Crossbowman answers by moving the queen from B5 to D5, and right after that our hero slides the knight across the board, from D2 to F3.
With dungeon cunning, Crossbowman brings the bishop to D7. With a steady hand, our hero brings the knight to H4. Check from Crossbowman: the pawn plants itself on E3.
our hero advances the king from F2 to E1, and crossbowman sets the rook on D6, watching every square. Without hurry or fear, our hero places the queen on D3.
From the shadows, Backstab. Crossbowman loses a piece to our hero's blade.
From the dark, Crossbowman pushes the queen to C5. our hero gives check with the queen on E4.
Crossbowman answers by moving the rook from D6 to E6. A clean strike: our hero's queen topples the pawn on B7.
With dungeon cunning, Crossbowman brings the knight to C4. Check: our hero tightens the net by bringing the queen to B8.
Crossbowman's bishop advances from D7 to C8, while our hero advances the rook from A1 to B1. Crossbowman advances to B2 and claims our bishop.
From B1 to B2, our hero's rook swallows Crossbowman's knight.
Crossbowman gives check with the queen on C3.
our hero's king takes D1, leaving E1 behind, and right after that crossbowman answers by moving the rook from E6 to E7. our hero gives check with the queen on B5.
Check from Crossbowman: the rook plants itself on D7.
With a steady hand, our hero brings the king to C1. Checkmate: Crossbowman finishes our hero on E1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 12 s
- Moves
- 34
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 3
- Material captured (hero / opponent)
- 7 / 5
- First capture
- move 0
- Skills used
- 1
Floor 42 statistics
Against Crossbowman, heroes have won 32% of 34 finished games (11 wins, 19 losses, 4 draws). Average length: 30 moves. Average game time: 2 min 2 s. Most common ending: checkmate.
This game (34 moves) lasted longer than 59% of the games on this floor.