Battle chronicle

our hero draws pieces against Alpha Bat. The dungeon watches in silence.

our hero's king lands on D6 and defeats Alpha Bat's queen!

The duel ends in a draw: our hero and Alpha Bat withdraw.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on D3.

Alpha Bat answers by moving the bishop from E7 to G5. From D3 to E4, our hero's pawn swallows Alpha Bat's pawn.

With dungeon cunning, Alpha Bat brings the bishop to E6. With a steady hand, our hero brings the pawn to E5, while alpha Bat's rook advances from D6 to A6.

our hero advances the pawn from E2 to E4, and alpha Bat sets the pawn on H2, watching every square. Without hurry or fear, our hero places the king on F1.

Check from Alpha Bat: the bishop plants itself on C4.

our hero's king takes G2, leaving F1 behind. our hero activates Backstab and silently removes a threat from Alpha Bat.

Alpha Bat answers by moving the pawn from D4 to D3, while our hero slides the king across the board, from G2 to F2. Alpha Bat's rook reaches A2 and threatens our hero's king.

With a steady hand, our hero brings the king to E1. Alpha Bat's rook advances from A2 to A7, while our hero advances the king from E1 to D2.

Alpha Bat sets the rook on A3, watching every square. Without hurry or fear, our hero places the king on C1; then from the dark, Alpha Bat pushes the king to F8.

our hero's king takes B2, leaving C1 behind, and right after that alpha Bat answers by moving the pawn from D7 to D5. From B2 to A3, our hero's king swallows Alpha Bat's rook.

With dungeon cunning, Alpha Bat brings the pawn to D2, while with a steady hand, our hero brings the king to B2. Alpha Bat's bishop advances from C4 to B5.

From E4 to D5, our hero's pawn swallows Alpha Bat's pawn.

Alpha Bat sets the bishop on A6, watching every square. Without hurry or fear, our hero places the king on C2, and right after that from the dark, Alpha Bat pushes the pawn to F3.

our hero's king takes D1, leaving C2 behind. Alpha Bat's bishop reaches E2 and threatens our hero's king.

our hero slides the king across the board, from D1 to C2. Check from Alpha Bat: the bishop plants itself on D3.

From C2 to D3, our hero's king swallows Alpha Bat's bishop.

Alpha Bat's pawn crowns on D1 and a hostile queen is born.

our hero advances the king from D3 to E4. Alpha Bat's queen reaches E2 and threatens our hero's king.

Without hurry or fear, our hero places the king on D4; then from the dark, Alpha Bat pushes the bishop to H6. our hero's king takes C3, leaving D4 behind.

Alpha Bat captures the pawn on E5 and puts our hero in check.

our hero slides the king across the board, from C3 to D3. Alpha Bat's queen reaches F5 and threatens our hero's king.

With a steady hand, our hero brings the king to D4. Check from Alpha Bat: the queen plants itself on F4.

our hero advances the king from D4 to C5. Alpha Bat gives check with the queen on D6.

A clean strike: our hero's king topples the queen on D6.

From the dark, Alpha Bat pushes the bishop to G5. our hero's king takes C6, leaving D6 behind; then alpha Bat answers by moving the pawn from H4 to H3.

our hero slides the pawn across the board, from D5 to D6. With dungeon cunning, Alpha Bat brings the king to G8, and with a steady hand, our hero brings the king to C7.

Alpha Bat's king advances from G8 to G7, while our hero advances the pawn from D6 to D7. Alpha Bat sets the bishop on E7, watching every square.

Without hurry or fear, our hero places the king on C8; then from the dark, Alpha Bat pushes the king to H7. Promotion: on D8, our hero turns a pawn into a queen.

Alpha Bat answers by moving the bishop from E7 to F6. From D8 to F6, our hero's queen swallows Alpha Bat's bishop.

With dungeon cunning, Alpha Bat brings the pawn to F2. A clean strike: our hero's queen topples the pawn on F2.

Alpha Bat's king advances from H7 to G7, and our hero advances the queen from F2 to H2. Alpha Bat sets the king on H6, watching every square.

By taking the pawn on H3, our hero drives Alpha Bat into check.

From the dark, Alpha Bat pushes the king to G7. From G3, our hero's queen forces Alpha Bat to defend.

Alpha Bat answers by moving the king from G7 to F6. Check: our hero tightens the net by bringing the queen to F3.

With dungeon cunning, Alpha Bat brings the king to E5, and with a steady hand, our hero brings the king to D7. Alpha Bat's king advances from E5 to D4, while our hero advances the king from D7 to D6.

Alpha Bat sets the king on C4, watching every square. Without hurry or fear, our hero places the king on C6; then from the dark, Alpha Bat pushes the king to B4.

our hero's king takes B6, leaving C6 behind, and right after that alpha Bat answers by moving the king from B4 to A4. our hero slides the king across the board, from B6 to A6.

With dungeon cunning, Alpha Bat brings the king to B4, while with a steady hand, our hero brings the king to B6. Alpha Bat's king advances from B4 to A4, and our hero advances the king from B6 to A6.

Alpha Bat sets the king on B4, watching every square. Without hurry or fear, our hero places the king on B6.

Draw. The dungeon keeps the names of our hero and Alpha Bat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 58 s
Moves
89
How it ended
draw
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
25 / 1
First capture
move 0
Skills used
1

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 91% of the games on this floor.

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