Battle chronicle

The duel begins: Benjamín A. against Dark Fairy on floor 23.

Dark Fairy advances its knight to A8 and claims our queen.

Draw. The dungeon keeps the names of Benjamín A. and Dark Fairy.

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The battle, move by move

Benjamín A. captures the enemy bishop: the queen leaps from D1 to F3.

Check from Dark Fairy: the rook plants itself on E5.

Benjamín A. slides the king across the board, from E1 to D2, and right after that with dungeon cunning, Dark Fairy brings the king to D8. Benjamín A. captures the enemy rook: the knight leaps from B1 to C3.

After toppling the knight on C3, Dark Fairy threatens Benjamín A.'s king.

Benjamín A. claims the enemy pawn by landing on C3.

Dark Fairy sets the rook on E1, watching every square. From A8, Benjamín A.'s queen forces Dark Fairy to defend.

A cruel blow: Dark Fairy's knight captures Benjamín A.'s queen on A8.

Check: Benjamín A. tightens the net by bringing the rook to H8.

Dark Fairy answers by moving the king from D8 to D7. Benjamín A. captures the enemy knight: the rook leaps from H8 to A8.

Check from Dark Fairy: the queen plants itself on D3.

Benjamín A. claims the enemy queen by landing on D3.

Dark Fairy's king advances from D7 to D6. Benjamín A. advances the knight from G1 to F3; then dark Fairy sets the rook on F1, watching every square.

Without hurry or fear, Benjamín A. places the knight on D4. From the dark, Dark Fairy pushes the pawn to B4. From D8, Benjamín A.'s rook forces Dark Fairy to defend.

Dark Fairy answers by moving the king from D6 to C7, while benjamín A. slides the rook across the board, from D8 to G8. Dark Fairy's rook reaches D1 and threatens Benjamín A.'s king.

With a steady hand, Benjamín A. brings the king to C4. Check from Dark Fairy: the rook plants itself on C1.

Benjamín A. advances the king from C4 to B5, and right after that dark Fairy sets the king on B7, watching every square. Benjamín A. captures the enemy pawn: the knight leaps from D4 to E6.

From the dark, Dark Fairy pushes the rook to F1. Benjamín A. claims the enemy pawn by landing on G5.

Check from Dark Fairy: the rook plants itself on F5.

Benjamín A. slides the king across the board, from B5 to C4. Dark Fairy gives check with the pawn on B5.

With a steady hand, Benjamín A. brings the king to D4, and right after that dark Fairy's pawn advances from E7 to E6. Benjamín A. captures the enemy pawn: the knight leaps from G5 to E6.

Dark Fairy sets the king on B6, watching every square. Benjamín A. claims the enemy pawn by landing on G7.

From the dark, Dark Fairy pushes the king to C7. Benjamín A. captures the enemy rook: the knight leaps from G7 to F5.

Dark Fairy answers by moving the pawn from B4 to B3, while benjamín A. slides the knight across the board, from F5 to E3. With dungeon cunning, Dark Fairy brings the pawn to A4.

From D5, Benjamín A.'s knight forces Dark Fairy to defend.

Dark Fairy's king advances from C7 to B7. Benjamín A. advances the rook from G8 to G2, and right after that dark Fairy sets the pawn on A3, watching every square.

Without hurry or fear, Benjamín A. places the knight on B4. From the dark, Dark Fairy pushes the king to B8, while benjamín A.'s king takes C5, leaving D4 behind.

Dark Fairy answers by moving the king from B8 to C7. Benjamín A. captures the enemy pawn: the king leaps from C5 to B5.

With dungeon cunning, Dark Fairy brings the pawn to B2. With a steady hand, Benjamín A. brings the rook to G1, and right after that dark Fairy's king advances from C7 to D8.

Benjamín A. advances the king from B5 to A4; then dark Fairy sets the king on C8, watching every square. Benjamín A. claims the enemy pawn by landing on A3.

From the dark, Dark Fairy pushes the king to D7. Benjamín A. captures the enemy pawn: the king leaps from A3 to B2.

Dark Fairy answers by moving the king from D7 to E7. From E1, Benjamín A.'s rook forces Dark Fairy to defend.

With dungeon cunning, Dark Fairy brings the king to D6. Check: Benjamín A. tightens the net by bringing the rook to D1.

Dark Fairy's king advances from D6 to C5. Benjamín A. gives check with the knight on D3.

Dark Fairy sets the king on B6, watching every square, and without hurry or fear, Benjamín A. places the rook on C1. From the dark, Dark Fairy pushes the king to B7, while benjamín A.'s king takes B3, leaving B2 behind.

Dark Fairy answers by moving the king from B7 to A8, and benjamín A. slides the king across the board, from B3 to A4. With dungeon cunning, Dark Fairy brings the king to A7.

With a steady hand, Benjamín A. brings the rook to B1, and right after that dark Fairy's king advances from A7 to A6. Check: Benjamín A. tightens the net by bringing the knight to C5.

Dark Fairy sets the king on A7, watching every square, while without hurry or fear, Benjamín A. places the knight on D7. From the dark, Dark Fairy pushes the king to A8.

From B8, Benjamín A.'s rook forces Dark Fairy to defend.

Dark Fairy answers by moving the king from A8 to A7, while benjamín A. slides the rook across the board, from B8 to B1. With dungeon cunning, Dark Fairy brings the king to A8.

With a steady hand, Benjamín A. brings the knight to C5; then dark Fairy's king advances from A8 to A7. Benjamín A. advances the king from A4 to A5, and right after that dark Fairy sets the king on A8, watching every square.

Without hurry or fear, Benjamín A. places the king on A4. From the dark, Dark Fairy pushes the king to A7.

Neither Benjamín A. nor Dark Fairy claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 31 s
Moves
90
How it ended
draw
Captures (hero / opponent)
13 / 2
Material captured (hero / opponent)
33 / 12
First capture
move 0

Floor 23 statistics

Against Dark Fairy, heroes have won 43% of 118 finished games (51 wins, 63 losses, 4 draws). Average length: 27 moves. Average game time: 2 min 2 s. Most common ending: checkmate.

This game (90 moves) lasted longer than 96% of the games on this floor.

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