Battle chronicle
our hero draws pieces against Rat King. The dungeon watches in silence.
Rat King moves its king from E7 to F6 and topples our hero's queen!
Neither our hero nor Rat King claims victory. A draw on the board.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on C3.
Rat King advances to C3 and claims our pawn.
our hero's rook takes B1, leaving A1 behind. Rat King captures the rook on B1 and puts our hero in check.
our hero slides the king across the board, from E1 to D1, while with dungeon cunning, Rat King brings the pawn to B5. With a steady hand, our hero brings the bishop to B2.
our hero activates Backstab and silently removes a threat from Rat King.
Rat King's knight advances from A4 to B6. A clean strike: our hero's pawn topples the pawn on G3.
Rat King sets the king on F8, watching every square. Without hurry or fear, our hero places the pawn on G4; then from the dark, Rat King pushes the pawn to F4.
A clean strike: our hero's bishop topples the pawn on B5.
our hero activates Backstab and silently removes a threat from Rat King.
Rat King answers by moving the rook from D7 to C7. our hero slides the bishop across the board, from B5 to C6, while with dungeon cunning, Rat King brings the rook to B7.
A clean strike: our hero's bishop topples the rook on B7.
Rat King's king advances from F8 to E8; then our hero advances the bishop from B7 to A6. Rat King sets the pawn on D5, watching every square, and right after that without hurry or fear, our hero places the pawn on A4.
From the dark, Rat King pushes the bishop to D6; then our hero's pawn takes A5, leaving A4 behind. Rat King moves the bishop from B4 to A5 and topples our hero's pawn.
our hero slides the bishop across the board, from A6 to C4. Rat King advances to C4 and claims our bishop.
From B2 to F6, our hero's bishop swallows Rat King's pawn.
Rat King moves the pawn from G7 to F6 and topples our hero's bishop.
our hero advances the pawn from H2 to H4. Rat King sets the pawn on F3, watching every square.
From G1 to F3, our hero's knight swallows Rat King's pawn.
From the dark, Rat King pushes the king to D7, and right after that our hero's pawn takes H5, leaving H4 behind. Rat King answers by moving the bishop from D6 to E5.
our hero slides the pawn across the board, from H5 to H6, while with dungeon cunning, Rat King brings the bishop to B6. With a steady hand, our hero brings the pawn to H7, and rat King's pawn advances from C4 to C3.
Promotion: on H8, our hero turns a pawn into a queen.
Rat King sets the bishop on E3, watching every square, and right after that without hurry or fear, our hero places the king on C2. From the dark, Rat King pushes the king to E6; then our hero's king takes D3, leaving C2 behind.
Rat King answers by moving the king from E6 to E7. A clean strike: our hero's king topples the bishop on E3.
With dungeon cunning, Rat King brings the bishop to C7. With a steady hand, our hero brings the king to D3, while rat King's bishop advances from C7 to A5.
our hero advances the king from D3 to C4. Rat King sets the pawn on C2, watching every square; then without hurry or fear, our hero places the king on B3.
From the dark, Rat King pushes the bishop to D2. A clean strike: our hero's king topples the pawn on C2.
Rat King answers by moving the bishop from D2 to H6. our hero slides the pawn across the board, from G4 to G5. Rat King moves the bishop from H6 to G5 and topples our hero's pawn.
By taking the pawn on F6, our hero drives Rat King into check.
Rat King advances to F6 and claims our queen.
From F3 to G5, our hero's knight swallows Rat King's bishop.
Rat King sets the king on E7, watching every square, and right after that without hurry or fear, our hero places the knight on E4. From the dark, Rat King pushes the king to D7; then our hero's knight takes G5, leaving E4 behind.
Rat King answers by moving the pawn from F7 to F6. our hero slides the knight across the board, from G5 to E4, and with dungeon cunning, Rat King brings the king to E6.
With a steady hand, our hero brings the knight to F2, while rat King's king advances from E6 to E5. our hero advances the king from C2 to B3.
Rat King sets the king on D6, watching every square. our hero gives check with the knight on E4.
From the dark, Rat King pushes the king to E7, and right after that our hero's king takes B4, leaving B3 behind. Rat King answers by moving the king from E7 to F8.
From E4 to F6, our hero's knight swallows Rat King's pawn.
The duel ends in a draw: our hero and Rat King withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 47 s
- Moves
- 75
- How it ended
- draw
- Captures (hero / opponent)
- 11 / 7
- Material captured (hero / opponent)
- 19 / 23
- First capture
- move 0
- Skills used
- 2
Floor 10 statistics
Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.
This game (75 moves) lasted longer than 84% of the games on this floor.