Battle chronicle
our hero draws pieces against Crossbowman. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival queen on B5.
Draw. The dungeon keeps the names of our hero and Crossbowman.
Loading…
The battle, move by move
A clean strike: our hero's bishop topples the queen on B5.
From the dark, Crossbowman pushes the pawn to C2, and right after that our hero's king takes E2, leaving E1 behind. Crossbowman answers by moving the king from E8 to D8.
A clean strike: our hero's king topples the pawn on E3.
With dungeon cunning, Crossbowman brings the king to C7. From E3 to E4, our hero's king swallows Crossbowman's pawn.
Crossbowman's king advances from C7 to D8. A clean strike: our hero's bishop topples the rook on D7.
Crossbowman's pawn crowns on C1 and a hostile bishop is born.
Without hurry or fear, our hero places the king on D3. From the dark, Crossbowman pushes the knight to G8; then our hero's bishop takes F5, leaving D7 behind.
Crossbowman answers by moving the bishop from C1 to H6, and right after that our hero slides the king across the board, from D3 to C4. With dungeon cunning, Crossbowman brings the pawn to B6.
With a steady hand, our hero brings the king to B5, while crossbowman's knight advances from G8 to F6. From B5 to B6, our hero's king swallows Crossbowman's pawn.
Crossbowman sets the pawn on C4, watching every square; then without hurry or fear, our hero places the king on B5. From the dark, Crossbowman pushes the pawn to C3.
From B5 to B4, our hero's king swallows Crossbowman's pawn.
Crossbowman answers by moving the king from D8 to E7. A clean strike: our hero's king topples the pawn on C3.
With dungeon cunning, Crossbowman brings the knight to G8. With a steady hand, our hero brings the bishop to E4, and crossbowman's king advances from E7 to E6.
our hero advances the king from C3 to D4. Crossbowman's bishop reaches G7 and threatens our hero's king.
Without hurry or fear, our hero places the king on C5. From the dark, Crossbowman pushes the knight to F6; then our hero's bishop takes C6, leaving E4 behind.
Crossbowman answers by moving the knight from F6 to H7, and right after that our hero slides the bishop across the board, from C6 to E8. With dungeon cunning, Crossbowman brings the bishop to F6.
By taking the pawn on F7, our hero drives Crossbowman into check.
Crossbowman's king advances from E6 to D7. our hero advances the bishop from F7 to D5, and crossbowman sets the bishop on D8, watching every square.
Without hurry or fear, our hero places the bishop on E4. From the dark, Crossbowman pushes the king to E7. From E4 to H7, our hero's bishop swallows Crossbowman's knight.
Crossbowman answers by moving the king from E7 to F8; then our hero slides the bishop across the board, from H7 to G6. Thanks to Stealth, our hero fools Crossbowman on the board.
Crossbowman gives check with the bishop on B6.
From C5 to B6, our hero's king swallows Crossbowman's bishop.
Neither our hero nor Crossbowman claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 6 s
- Moves
- 47
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 26 / 0
- First capture
- move 0
- Skills used
- 1
Floor 42 statistics
Against Crossbowman, heroes have won 32% of 34 finished games (11 wins, 19 losses, 4 draws). Average length: 30 moves. Average game time: 2 min 2 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 82% of the games on this floor.