Battle chronicle
Alberto C. draws pieces against Rat King. The dungeon watches in silence.
Alberto C.'s pawn lands on E3 and defeats Rat King's rook!
Checkmate! Alberto C. topples Rat King and claims victory.
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The battle, move by move
A clean strike: Alberto C.'s rook topples the knight on A4.
Rat King captures the pawn on D2 and puts Alberto C. in check.
From D1 to D2, Alberto C.'s queen swallows Rat King's pawn.
Rat King's pawn advances from D6 to D5. A clean strike: Alberto C.'s rook topples the bishop on B4.
Rat King advances to B4 and claims our rook.
From D2 to B4, Alberto C.'s queen swallows Rat King's bishop.
From the dark, Rat King pushes the pawn to F4. A clean strike: Alberto C.'s queen topples the knight on B5.
Rat King answers by moving the pawn from G3 to G2. From F1 to G2, Alberto C.'s bishop swallows Rat King's pawn.
With dungeon cunning, Rat King brings the pawn to F5. A clean strike: Alberto C.'s queen topples the pawn on B6.
Rat King's pawn advances from F7 to F6. Alberto C. gives check with the queen on B8.
Rat King sets the king on E7, watching every square. From B4, Alberto C.'s queen forces Rat King to defend.
From the dark, Rat King pushes the king to D8. Check: Alberto C. tightens the net by bringing the queen to A5.
Rat King answers by moving the king from D8 to E8; then alberto C. slides the pawn across the board, from B2 to B4. With dungeon cunning, Rat King brings the rook to E7.
From A5 to D5, Alberto C.'s queen swallows Rat King's pawn.
Rat King's pawn advances from F4 to F3. A clean strike: Alberto C.'s bishop topples the pawn on F3.
Rat King sets the pawn on G5, watching every square, and right after that without hurry or fear, Alberto C. places the pawn on B5. From the dark, Rat King pushes the pawn to G4; then alberto C.'s bishop takes G2, leaving F3 behind.
Rat King answers by moving the rook from E7 to E3. From F2 to E3, Alberto C.'s pawn swallows Rat King's rook.
With dungeon cunning, Rat King brings the king to E7. With a steady hand, Alberto C. brings the pawn to B6, while rat King's pawn advances from G4 to G3.
From H2 to G3, Alberto C.'s pawn swallows Rat King's pawn.
Rat King sets the pawn on F4, watching every square. Check: Alberto C. tightens the net by bringing the rook to H7.
From the dark, Rat King pushes the king to E8. Alberto C. gives check with the queen on D7.
Rat King answers by moving the king from E8 to F8. Mate. Alberto C.'s queen on F7 leaves Rat King with no escape.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 17 s
- Moves
- 41
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 2
- Material captured (hero / opponent)
- 23 / 6
- First capture
- move 0
Floor 10 statistics
Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 49% of the games on this floor.