Battle chronicle

our hero draws pieces against Walking Tomb. The dungeon watches in silence.

our hero answers with fury: the bishop leaps from D2 to C1 and captures the enemy queen.

In the end, our hero delivers checkmate and Walking Tomb flees the board.

Loading…

The battle, move by move

our hero advances the bishop from C1 to D2. Walking Tomb gives check with the queen on C1.

From D2 to C1, our hero's bishop swallows Walking Tomb's queen.

From the dark, Walking Tomb pushes the king to F8. By taking the pawn on A3, our hero drives Walking Tomb into check.

Walking Tomb answers by moving the king from F8 to G8. From H1 to H6, our hero's rook swallows Walking Tomb's pawn.

With dungeon cunning, Walking Tomb brings the knight to H5. A clean strike: our hero's rook topples the knight on H5.

Walking Tomb's pawn advances from F5 to F4. our hero gives check with the rook on G5.

Walking Tomb sets the king on H8, watching every square; then without hurry or fear, our hero places the rook on H5. Walking Tomb gives check with the knight on C2.

our hero's king takes D2, leaving E1 behind. From the shadows, Backstab. Walking Tomb loses a piece to our hero's blade.

Walking Tomb moves the knight from C2 to A3 and topples our hero's bishop.

our hero slides the king across the board, from D2 to C3. Check from Walking Tomb: the pawn plants itself on D4.

From C3 to D4, our hero's king swallows Walking Tomb's pawn.

Walking Tomb's king advances from H8 to G7, while our hero advances the king from D4 to E5. Walking Tomb sets the king on G6, watching every square.

Without hurry or fear, our hero places the rook on H3; then from the dark, Walking Tomb pushes the pawn to F3. our hero's king takes D4, leaving E5 behind, and right after that walking Tomb answers by moving the king from G6 to G5.

our hero slides the king across the board, from D4 to E3. With dungeon cunning, Walking Tomb brings the king to G4. A clean strike: our hero's rook topples the pawn on H7.

Check from Walking Tomb: the knight plants itself on C2.

our hero advances the king from E3 to F2; then walking Tomb sets the king on F5, watching every square. A clean strike: our hero's rook topples the pawn on D7.

From the dark, Walking Tomb pushes the bishop to C8. our hero's rook takes C7, leaving D7 behind; then walking Tomb answers by moving the king from F5 to G4.

A clean strike: our hero's rook topples the knight on C2.

With dungeon cunning, Walking Tomb brings the bishop to A6, and with a steady hand, our hero brings the rook to C6. Walking Tomb's bishop advances from A6 to D3.

A clean strike: our hero's rook topples the pawn on B6.

Walking Tomb sets the bishop on E2, watching every square. From G6, our hero's rook forces Walking Tomb to defend.

From the dark, Walking Tomb pushes the king to H5. our hero's rook takes E6, leaving G6 behind, and right after that walking Tomb answers by moving the bishop from E2 to D3.

From F2 to F3, our hero's king swallows Walking Tomb's pawn.

With dungeon cunning, Walking Tomb brings the king to G5, while with a steady hand, our hero brings the rook to E7. Walking Tomb's king advances from G5 to G6, and our hero advances the king from F3 to F4.

Walking Tomb sets the bishop on F5, watching every square. Without hurry or fear, our hero places the rook on E1, and right after that from the dark, Walking Tomb pushes the king to F6.

our hero's rook takes C1, leaving E1 behind; then walking Tomb answers by moving the bishop from F5 to D3. Check: our hero tightens the net by bringing the rook to C6.

With dungeon cunning, Walking Tomb brings the king to F7, and with a steady hand, our hero brings the king to E5. Walking Tomb's king advances from F7 to F8, while our hero advances the king from E5 to E6.

Walking Tomb sets the bishop on E2, watching every square. Without hurry or fear, our hero places the king on F6; then from the dark, Walking Tomb pushes the king to G8.

our hero's rook takes B6, leaving C6 behind, and right after that walking Tomb answers by moving the bishop from E2 to C4. our hero slides the king across the board, from F6 to G6.

Walking Tomb gives check with the bishop on F7.

With a steady hand, our hero brings the king to F6. Walking Tomb's bishop advances from F7 to D5, and our hero advances the king from F6 to G6.

Check from Walking Tomb: the bishop plants itself on E4.

Without hurry or fear, our hero places the king on F6, and right after that from the dark, Walking Tomb pushes the bishop to D5. our hero's rook takes D6, leaving B6 behind; then walking Tomb answers by moving the bishop from D5 to E4.

our hero slides the king across the board, from F6 to G5. With dungeon cunning, Walking Tomb brings the king to F8, and with a steady hand, our hero brings the king to H6.

Walking Tomb's bishop advances from E4 to C2, while our hero advances the king from H6 to G5. Walking Tomb sets the bishop on B3, watching every square.

Without hurry or fear, our hero places the king on F6; then from the dark, Walking Tomb pushes the king to G8. our hero's rook takes D7, leaving D6 behind, and right after that walking Tomb answers by moving the king from G8 to H8.

our hero slides the rook across the board, from D7 to A7. With dungeon cunning, Walking Tomb brings the bishop to F7. A clean strike: our hero's king topples the bishop on F7.

Walking Tomb's king advances from H8 to H7. From E6, our hero's king forces Walking Tomb to defend.

Walking Tomb sets the king on H8, watching every square. Without hurry or fear, our hero places the king on F6, and right after that from the dark, Walking Tomb pushes the king to G8.

our hero's rook takes B7, leaving A7 behind; then walking Tomb answers by moving the king from G8 to H8. our hero slides the king across the board, from F6 to G6.

With dungeon cunning, Walking Tomb brings the king to G8. our hero delivers the final mate from B8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 24 s
Moves
99
How it ended
checkmate
Captures (hero / opponent)
11 / 1
Material captured (hero / opponent)
25 / 3
First capture
move 1
Skills used
1

Floor 14 statistics

Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.

This game (99 moves) lasted longer than 96% of the games on this floor.

More from floor 14