Battle chronicle

A new legend is written: Benjamín A. challenges Cursed Boar on floor 24.

Benjamín A.'s knight lands on F4 and defeats Cursed Boar's queen!

Checkmate! Benjamín A. topples Cursed Boar and claims victory.

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The battle, move by move

Benjamín A. slides the bishop across the board, from C1 to A3. Cursed Boar's pawn reaches F2 and threatens Benjamín A.'s king.

With a steady hand, Benjamín A. brings the king to D2. Check from Cursed Boar: the queen plants itself on F4.

Benjamín A. advances the king from D2 to E2, and right after that cursed Boar sets the bishop on C8, watching every square. Without hurry or fear, Benjamín A. places the knight on H3.

From the dark, Cursed Boar pushes the king to D8. Benjamín A. claims the enemy queen by landing on F4.

On F1, Cursed Boar promotes and gains a reinforcing knight.

Benjamín A. captures the enemy knight: the rook leaps from H1 to F1.

With dungeon cunning, Cursed Boar brings the pawn to G2. With a steady hand, Benjamín A. brings the rook to G1, and right after that cursed Boar's king advances from D8 to E8.

Benjamín A. captures the enemy pawn: the rook leaps from G1 to G2.

Cursed Boar sets the pawn on H4, watching every square, while without hurry or fear, Benjamín A. places the rook on H2. From the dark, Cursed Boar pushes the rook to D6.

Benjamín A. captures the enemy pawn: the rook leaps from H2 to H4.

Cursed Boar answers by moving the rook from D6 to F6. Benjamín A. claims the enemy pawn by landing on D5.

With dungeon cunning, Cursed Boar brings the rook to C6. With a steady hand, Benjamín A. brings the knight to B4.

Cursed Boar gives check with the rook on E6.

Benjamín A. advances the king from E2 to D3, and right after that cursed Boar sets the pawn on B5, watching every square. Without hurry or fear, Benjamín A. places the knight on C2.

From the dark, Cursed Boar pushes the bishop to B7, while benjamín A.'s knight takes D4, leaving C2 behind. Cursed Boar answers by moving the pawn from D7 to D5.

Benjamín A. captures the enemy rook: the knight leaps from D4 to E6.

With dungeon cunning, Cursed Boar brings the pawn to B4. Benjamín A. claims the enemy pawn by landing on B4.

Cursed Boar's pawn advances from F5 to F4. Benjamín A. captures the enemy pawn: the rook leaps from H4 to H6.

Cursed Boar sets the pawn on D4, watching every square. Benjamín A. claims the enemy pawn by landing on D4.

From the dark, Cursed Boar pushes the rook to D7. Benjamín A. gives check with the rook on H8.

Cursed Boar answers by moving the king from E8 to F7. From F8, Benjamín A.'s rook forces Cursed Boar to defend.

With dungeon cunning, Cursed Boar brings the king to G6. Benjamín A. captures the enemy pawn: the rook leaps from F8 to F4.

Cursed Boar's bishop advances from B7 to C8. Benjamín A. gives check with the rook on G4.

Cursed Boar sets the king on H6, watching every square, and without hurry or fear, Benjamín A. places the king on E3. From the dark, Cursed Boar pushes the rook to C7, while benjamín A.'s rook takes G1, leaving G4 behind.

Cursed Boar answers by moving the bishop from C8 to F5. Benjamín A. captures the bishop on F5 and leaves Cursed Boar in check.

With dungeon cunning, Cursed Boar brings the king to H7. With a steady hand, Benjamín A. brings the knight to D4, and right after that cursed Boar's rook advances from C7 to C8.

Benjamín A. advances the knight from D4 to F5; then cursed Boar sets the rook on D8, watching every square. Without hurry or fear, Benjamín A. places the knight on E7.

From the dark, Cursed Boar pushes the rook to F8, and benjamín A.'s knight takes D5, leaving E7 behind. Cursed Boar answers by moving the rook from F8 to B8, while benjamín A. slides the bishop across the board, from B4 to E7.

With dungeon cunning, Cursed Boar brings the rook to G8. Benjamín A. gives check with the knight on F6.

Cursed Boar's king advances from H7 to H6. Benjamín A. captures the rook on G8 and leaves Cursed Boar in check.

Cursed Boar sets the king on H7, watching every square. Check: Benjamín A. tightens the net by bringing the knight to F6.

From the dark, Cursed Boar pushes the king to H6. And it is checkmate: Benjamín A. ends the game on F8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
8 min 36 s
Moves
69
How it ended
checkmate
Captures (hero / opponent)
12 / 0
Material captured (hero / opponent)
32 / 0
First capture
move 4

Floor 24 statistics

Against Cursed Boar, heroes have won 35% of 108 finished games (38 wins, 65 losses, 5 draws). Average length: 25 moves. Average game time: 8 min 54 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 95% of the games on this floor.

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