Battle chronicle

The duel begins: our hero against Cursed Boar on floor 24.

Cursed Boar advances its rook to F3 and claims our knight.

Cursed Boar's edge closes the game: mate against our hero.

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The battle, move by move

our hero captures the enemy pawn: the knight leaps from G1 to F3.

A cruel blow: Cursed Boar's rook captures our hero's knight on F3.

our hero advances the king from E1 to E2, and right after that cursed Boar sets the rook on B3, watching every square. Without hurry or fear, our hero places the knight on C3.

From the dark, Cursed Boar pushes the queen to G6, while our hero's knight takes A4, leaving C3 behind. Cursed Boar answers by moving the rook from D7 to D6.

our hero captures the enemy pawn: the knight leaps from A4 to B6.

A cruel blow: Cursed Boar's rook captures our hero's knight on B6.

With a steady hand, our hero brings the pawn to D3. Cursed Boar's queen reaches G4 and threatens our hero's king.

our hero advances the king from E2 to E3. Check from Cursed Boar: the queen plants itself on G3.

Without hurry or fear, our hero places the king on D2. Cursed Boar gives check with the queen on F2.

our hero's king takes C1, leaving D2 behind. Cursed Boar's bishop reaches G5 and threatens our hero's king.

our hero slides the king across the board, from C1 to D1. Check from Cursed Boar: the queen plants itself on F1.

With a steady hand, our hero brings the king to C2; then cursed Boar's bishop advances from B7 to A8. our hero claims the enemy pawn by landing on C4.

Cursed Boar's queen reaches G2 and threatens our hero's king.

Without hurry or fear, our hero places the king on C3. Check from Cursed Boar: the queen plants itself on F3.

our hero's king takes C2, leaving C3 behind. Cursed Boar gives check with the queen on G2.

our hero slides the king across the board, from C2 to C3. Cursed Boar's bishop reaches F6 and threatens our hero's king.

With a steady hand, our hero brings the king to D3. After toppling the pawn on C4, Cursed Boar threatens our hero's king.

our hero captures the enemy pawn: the king leaps from D3 to C4.

Checkmate: Cursed Boar finishes our hero on C2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
45 s
Moves
34
How it ended
checkmate
Captures (hero / opponent)
4 / 3
Material captured (hero / opponent)
4 / 7
First capture
move 0

Floor 24 statistics

Against Cursed Boar, heroes have won 35% of 108 finished games (38 wins, 65 losses, 5 draws). Average length: 25 moves. Average game time: 8 min 54 s. Most common ending: checkmate.

This game (34 moves) lasted longer than 75% of the games on this floor.

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