Battle chronicle
The duel begins: our hero against Gelatin on floor 7.
our hero answers with fury: the bishop leaps from C1 to F4 and captures the enemy rook.
Neither our hero nor Gelatin claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy rook: the bishop leaps from C1 to F4.
Gelatin's knight advances from F6 to H5. our hero claims the enemy bishop by landing on D6.
Gelatin sets the knight on F6, watching every square. our hero captures the enemy pawn: the bishop leaps from D6 to C5.
From the dark, Gelatin pushes the pawn to A3. our hero claims the enemy pawn by landing on B4.
Gelatin answers by moving the king from E8 to D8. our hero captures the enemy pawn: the bishop leaps from B4 to A3.
With dungeon cunning, Gelatin brings the pawn to G5. With a steady hand, our hero brings the bishop to D6, and right after that gelatin's pawn advances from B6 to B5.
our hero advances the bishop from D6 to C5; then gelatin sets the knight on F4, watching every square. Without hurry or fear, our hero places the king on F2.
Gelatin's knight reaches E4 and threatens our hero's king.
our hero's king takes E3, leaving F2 behind. Gelatin answers by moving the king from D8 to E8. our hero claims the enemy knight by landing on E4.
Gelatin gives check with the pawn on D5.
With a steady hand, our hero brings the king to F5; then gelatin's king advances from E8 to D7. our hero advances the king from F5 to F6, and right after that gelatin sets the king on D8, watching every square.
Without hurry or fear, our hero places the king on G7. From the dark, Gelatin pushes the king to D7. our hero claims the enemy pawn by landing on H6.
Gelatin answers by moving the king from D7 to E6. our hero captures the enemy pawn: the king leaps from H6 to G5.
With dungeon cunning, Gelatin brings the knight to E2. With a steady hand, our hero brings the king to G4, and right after that gelatin's king advances from E6 to E5.
our hero advances the king from G4 to F3; then gelatin sets the knight on C1, watching every square. Without hurry or fear, our hero places the king on E3.
From the dark, Gelatin pushes the king to E6, and our hero's king takes D4, leaving E3 behind. Gelatin gives check with the knight on B3.
our hero slides the king across the board, from D4 to C3, and right after that with dungeon cunning, Gelatin brings the king to F7. our hero captures the enemy knight: the king leaps from C3 to B3.
Gelatin's king advances from F7 to F6. our hero advances the king from B3 to B4, and right after that gelatin sets the king on G7, watching every square.
Without hurry or fear, our hero places the king on A5. From the dark, Gelatin pushes the king to G8. our hero claims the enemy pawn by landing on A6.
Gelatin answers by moving the king from G8 to H7. our hero captures the enemy pawn: the king leaps from A6 to B5.
With dungeon cunning, Gelatin brings the king to H6. With a steady hand, our hero brings the king to C6, and right after that gelatin's king advances from H6 to H7.
our hero captures the enemy pawn: the king leaps from C6 to D5.
The duel ends in a draw: our hero and Gelatin withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 39 s
- Moves
- 53
- How it ended
- draw
- Captures (hero / opponent)
- 12 / 0
- Material captured (hero / opponent)
- 22 / 0
- First capture
- move 0
Floor 7 statistics
Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 46% of the games on this floor.