Battle chronicle
In the depths of Sewers, our hero faces Rat King.
With an adventurer's precision, our hero takes the rival rook on C3.
Rat King falls to our hero's mate. The legend grows.
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The battle, move by move
From A1 to A4, our hero's rook swallows Rat King's knight.
With dungeon cunning, Rat King brings the king to D8. A clean strike: our hero's rook topples the bishop on B4.
Rat King's pawn advances from F5 to F4. From B4 to B5, our hero's rook swallows Rat King's knight.
Rat King captures the pawn on D2 and puts our hero in check.
A clean strike: our hero's bishop topples the pawn on D2.
From the dark, Rat King pushes the pawn to F3. From F2 to G3, our hero's pawn swallows Rat King's pawn.
Rat King answers by moving the rook from D7 to C7. A clean strike: our hero's pawn topples the pawn on F3.
With dungeon cunning, Rat King brings the rook to C3. From D2 to C3, our hero's bishop swallows Rat King's rook.
Rat King's king advances from D8 to D7. A clean strike: our hero's rook topples the pawn on B6.
Rat King sets the pawn on D5, watching every square. Check: our hero tightens the net by bringing the rook to B7.
From the dark, Rat King pushes the king to C8. A clean strike: our hero's rook topples the bishop on E7.
Rat King answers by moving the pawn from D5 to D4. From C3 to D4, our hero's bishop swallows Rat King's pawn.
With dungeon cunning, Rat King brings the pawn to F5. A clean strike: our hero's rook topples the pawn on F7.
Rat King's pawn advances from G7 to G6. our hero advances the pawn from H2 to H4, and rat King sets the king on B8, watching every square.
Without hurry or fear, our hero places the pawn on G4. Rat King advances to G4 and claims our pawn.
From F3 to G4, our hero's pawn swallows Rat King's pawn.
Rat King answers by moving the pawn from G6 to G5. A clean strike: our hero's pawn topples the pawn on G5.
With dungeon cunning, Rat King brings the king to C8. With a steady hand, our hero brings the pawn to G6, and rat King's king advances from C8 to D8.
our hero advances the pawn from G6 to G7, while rat King sets the king on C8, watching every square. And it is checkmate: our hero ends the game on G8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 11 s
- Moves
- 37
- How it ended
- checkmate
- Captures (hero / opponent)
- 13 / 2
- Material captured (hero / opponent)
- 25 / 2
- First capture
- move 0
Floor 10 statistics
Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 44% of the games on this floor.