Battle chronicle

Benjamín A. draws pieces against Glade Witch. The dungeon watches in silence.

Benjamín A.'s king lands on D2 and defeats Glade Witch's queen!

The duel ends in a draw: Benjamín A. and Glade Witch withdraw.

Loading…

The battle, move by move

Benjamín A. slides the knight across the board, from G1 to E2. Glade Witch's queen reaches A1 and threatens Benjamín A.'s king.

With a steady hand, Benjamín A. brings the knight to C1, and glade Witch's pawn advances from A5 to A4. Benjamín A. advances the pawn from H2 to H4, while glade Witch sets the bishop on E2, watching every square.

Without hurry or fear, Benjamín A. places the pawn on H5. From the dark, Glade Witch pushes the bishop to G4; then benjamín A.'s king takes F1, leaving E1 behind.

Check from Glade Witch: the pawn plants itself on E2.

Benjamín A. slides the king across the board, from F1 to F2, and with dungeon cunning, Glade Witch brings the bishop to H3. A clean strike: Benjamín A.'s knight topples the pawn on E2.

Glade Witch's king advances from E8 to D7. From E2 to C3, Benjamín A.'s knight swallows Glade Witch's knight.

Check from Glade Witch: the queen plants itself on A2.

Without hurry or fear, Benjamín A. places the king on E3. Glade Witch gives check with the queen on D2.

From E3 to D2, Benjamín A.'s king swallows Glade Witch's queen.

Glade Witch answers by moving the king from D7 to E6. A clean strike: Benjamín A.'s knight topples the pawn on A4.

With dungeon cunning, Glade Witch brings the pawn to F5. With a steady hand, Benjamín A. brings the knight to C3, and glade Witch's pawn advances from H7 to H6.

Benjamín A. advances the knight from C3 to E2, while glade Witch sets the pawn on B6, watching every square. Benjamín A. gives check with the knight on F4.

From the dark, Glade Witch pushes the king to D6. A clean strike: Benjamín A.'s knight topples the bishop on H3.

Glade Witch answers by moving the king from D6 to E5, and right after that benjamín A. slides the knight across the board, from H3 to F2. With dungeon cunning, Glade Witch brings the king to D4.

With a steady hand, Benjamín A. brings the knight to D3, while glade Witch's pawn advances from C6 to C5. Benjamín A. advances the knight from D3 to B2, and glade Witch sets the pawn on C4, watching every square.

Without hurry or fear, Benjamín A. places the knight on D1. From the dark, Glade Witch pushes the pawn to B5, and right after that benjamín A.'s king takes C2, leaving D2 behind.

Glade Witch answers by moving the pawn from F5 to F4; then benjamín A. slides the knight across the board, from D1 to F2. With dungeon cunning, Glade Witch brings the pawn to C3.

With a steady hand, Benjamín A. brings the knight to D3, and glade Witch's pawn advances from F4 to F3. Benjamín A. advances the king from C2 to B3, while glade Witch sets the king on D5, watching every square.

From B3 to C3, Benjamín A.'s king swallows Glade Witch's pawn.

From the dark, Glade Witch pushes the king to E4; then benjamín A.'s king takes B4, leaving C3 behind. Glade Witch advances to D3 and claims our knight.

From B4 to B5, Benjamín A.'s king swallows Glade Witch's pawn.

With dungeon cunning, Glade Witch brings the king to C3. With a steady hand, Benjamín A. brings the king to C5, while glade Witch's king advances from C3 to D3.

Benjamín A. advances the king from C5 to B4, and glade Witch sets the king on C2, watching every square. Without hurry or fear, Benjamín A. places the king on C4.

From the dark, Glade Witch pushes the king to D2, and right after that benjamín A.'s king takes D4, leaving C4 behind. Glade Witch answers by moving the king from D2 to E2; then benjamín A. slides the king across the board, from D4 to E4.

With dungeon cunning, Glade Witch brings the king to D1. From E4 to F3, Benjamín A.'s king swallows Glade Witch's pawn.

Glade Witch's king advances from D1 to D2. Benjamín A. advances the king from F3 to G4, while glade Witch sets the king on D3, watching every square.

Without hurry or fear, Benjamín A. places the king on H4. From the dark, Glade Witch pushes the king to D4; then benjamín A.'s king takes G4, leaving H4 behind.

Glade Witch answers by moving the king from D4 to E4, and right after that benjamín A. slides the king across the board, from G4 to H4. With dungeon cunning, Glade Witch brings the king to D5.

With a steady hand, Benjamín A. brings the king to G4, while glade Witch's king advances from D5 to E4. Benjamín A. advances the king from G4 to H4, and glade Witch sets the king on F5, watching every square.

Without hurry or fear, Benjamín A. places the king on H3. From the dark, Glade Witch pushes the king to E4, and right after that benjamín A.'s king takes G4, leaving H3 behind.

Glade Witch answers by moving the king from E4 to D3; then benjamín A. slides the king across the board, from G4 to F5. With dungeon cunning, Glade Witch brings the king to D4.

With a steady hand, Benjamín A. brings the king to G6, and glade Witch's king advances from D4 to C4. A clean strike: Benjamín A.'s king topples the pawn on H6.

Glade Witch sets the king on D4, watching every square, and right after that without hurry or fear, Benjamín A. places the king on G6. From the dark, Glade Witch pushes the king to D5; then benjamín A.'s pawn takes H6, leaving H5 behind.

Glade Witch answers by moving the king from D5 to C6, and right after that benjamín A. slides the pawn across the board, from H6 to H7. With dungeon cunning, Glade Witch brings the king to B5.

Promotion: on H8, Benjamín A. turns a pawn into a queen.

Glade Witch's king advances from B5 to C4. Benjamín A. advances the queen from H8 to F6, and glade Witch sets the king on D5, watching every square.

Check: Benjamín A. tightens the net by bringing the queen to F5.

From the dark, Glade Witch pushes the king to D4, and right after that benjamín A.'s king takes F6, leaving G6 behind. Glade Witch answers by moving the king from D4 to E3.

From E5, Benjamín A.'s queen forces Glade Witch to defend.

With dungeon cunning, Glade Witch brings the king to F2. With a steady hand, Benjamín A. brings the king to F5, and glade Witch's king advances from F2 to F3.

Benjamín A. gives check with the queen on F4.

Glade Witch sets the king on E2, watching every square, and right after that without hurry or fear, Benjamín A. places the king on E4. From the dark, Glade Witch pushes the king to D1; then benjamín A.'s queen takes E3, leaving F4 behind.

Glade Witch answers by moving the king from D1 to C2, and right after that benjamín A. slides the king across the board, from E4 to D4. With dungeon cunning, Glade Witch brings the king to B1.

From D3, Benjamín A.'s queen forces Glade Witch to defend.

Glade Witch's king advances from B1 to C1. Benjamín A. advances the king from D4 to C3.

Draw. The dungeon keeps the names of Benjamín A. and Glade Witch.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 30 s
Moves
115
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
21 / 3
First capture
move 6

Floor 28 statistics

Against Glade Witch, heroes have won 26% of 77 finished games (20 wins, 54 losses, 3 draws). Average length: 22 moves. Average game time: 2 min 10 s. Most common ending: checkmate.

This game (115 moves) lasted longer than 99% of the games on this floor.

More from floor 28