Battle chronicle

A new legend is written: our hero challenges Walking Tomb on floor 14.

With an adventurer's precision, our hero takes the rival queen on C2.

Walking Tomb falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on D3.

our hero wraps a piece in Stealth; Walking Tomb passes through the square without seeing it.

Check from Walking Tomb: the queen plants itself on B4.

our hero slides the king across the board, from E1 to D1. With dungeon cunning, Walking Tomb brings the queen to C4, and right after that with a steady hand, our hero brings the rook to C1.

Walking Tomb's queen reaches C2 and threatens our hero's king.

our hero captures the enemy queen: the rook leaps from C1 to C2.

A cruel blow: Walking Tomb's knight captures our hero's rook on C2.

our hero claims the enemy knight by landing on C2.

From the dark, Walking Tomb pushes the king to F8. our hero's king takes B1, leaving C2 behind. Walking Tomb's pawn reaches A2 and threatens our hero's king.

our hero claims the enemy pawn by landing on A2.

With dungeon cunning, Walking Tomb brings the bishop to C6; then with a steady hand, our hero brings the rook to C1. Walking Tomb's pawn advances from F5 to F4, and right after that our hero advances the pawn from H2 to H4.

Walking Tomb sets the king on E7, watching every square.

In the end, our hero delivers checkmate and Walking Tomb flees the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 48 s
Moves
89
How it ended
checkmate
Captures (hero / opponent)
4 / 1
Material captured (hero / opponent)
14 / 5
First capture
move 0
Skills used
1

Floor 14 statistics

Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.

This game (89 moves) lasted longer than 94% of the games on this floor.

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