Battle chronicle
our hero draws pieces against Ghoul. The dungeon watches in silence.
our hero's rook lands on F1 and defeats Ghoul's queen!
our hero's clock hits zero. Ghoul celebrates the win.
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The battle, move by move
Without hurry or fear, our hero places the rook on H2. From the dark, Ghoul pushes the queen to C4. our hero gives check with the rook on E2.
Ghoul answers by moving the king from E8 to D8; then our hero slides the king across the board, from E1 to D1. Ghoul gives check with the queen on D5.
With a steady hand, our hero brings the rook to D2. Ghoul's queen reaches H1 and threatens our hero's king.
our hero advances the king from D1 to C2, while ghoul sets the pawn on H4, watching every square. Without hurry or fear, our hero places the rook on E2.
From the dark, Ghoul pushes the queen to D5; then our hero's rook takes D2, leaving E2 behind. Ghoul's queen reaches F5 and threatens our hero's king.
our hero slides the king across the board, from C2 to C1. Check from Ghoul: the queen plants itself on F1.
With a steady hand, our hero brings the rook to D1, while ghoul's knight advances from B6 to C8. From D1 to F1, our hero's rook swallows Ghoul's queen.
Ghoul sets the knight on E5, watching every square; then without hurry or fear, our hero places the king on D2. From the dark, Ghoul pushes the king to E7, and right after that our hero's rook takes E1, leaving F1 behind.
Ghoul answers by moving the pawn from F7 to F6; then our hero slides the king across the board, from D2 to E3. With dungeon cunning, Ghoul brings the knight to F7.
our hero gives check with the king on F4.
Ghoul's knight advances from F7 to E5. From F5, our hero's king forces Ghoul to defend.
our hero activates Backstab and silently removes a threat from Ghoul.
Ghoul sets the king on F7, watching every square. Without hurry or fear, our hero places the rook on C1.
Ghoul's knight reaches E7 and threatens our hero's king.
our hero's king takes G4, leaving F5 behind, and right after that ghoul answers by moving the pawn from A4 to A3. From G4 to H4, our hero's king swallows Ghoul's pawn.
With dungeon cunning, Ghoul brings the pawn to B4, while with a steady hand, our hero brings the rook to E1. Ghoul's pawn advances from D6 to D5, and our hero advances the king from H4 to H5.
Ghoul sets the pawn on B6, watching every square. Without hurry or fear, our hero places the king on H6, and right after that from the dark, Ghoul pushes the knight to C8.
our hero's rook takes D1, leaving E1 behind; then ghoul answers by moving the pawn from D5 to D4. A clean strike: our hero's rook topples the pawn on D4.
With dungeon cunning, Ghoul brings the knight to D6. From D4 to D6, our hero's rook swallows Ghoul's knight.
Ghoul's pawn advances from A5 to A4. A clean strike: our hero's rook topples the pawn on B6.
Ghoul sets the king on G8, watching every square. From B6 to B4, our hero's rook swallows Ghoul's pawn.
From the dark, Ghoul pushes the king to F8. our hero's king takes G6, leaving H6 behind, and right after that ghoul answers by moving the king from F8 to E7.
Check: our hero tightens the net by bringing the rook to E4.
With dungeon cunning, Ghoul brings the king to D8. A clean strike: our hero's king topples the pawn on F6.
Ghoul's pawn advances from D7 to D6, and our hero advances the rook from E4 to D4. Ghoul sets the king on D7, watching every square.
Without hurry or fear, our hero places the rook on D3, and right after that from the dark, Ghoul pushes the king to C6. From D3 to A3, our hero's rook swallows Ghoul's pawn.
Ghoul answers by moving the king from C6 to B7, while our hero slides the king across the board, from F6 to E6. With dungeon cunning, Ghoul brings the rook to A6, and with a steady hand, our hero brings the rook to D3.
Ghoul's king advances from B7 to B8, while our hero advances the king from E6 to D7. Ghoul sets the rook on A5, watching every square.
From D3 to D6, our hero's rook swallows Ghoul's pawn.
From the dark, Ghoul pushes the king to A8. our hero's king takes C7, leaving D7 behind, and right after that ghoul answers by moving the rook from A5 to E5.
our hero slides the king across the board, from C7 to B6. With dungeon cunning, Ghoul brings the rook to E8, while with a steady hand, our hero brings the rook to D4.
Ghoul gives check with the rook on E6.
our hero advances the king from B6 to C7; then ghoul sets the rook on A6, watching every square. Without hurry or fear, our hero places the rook on C4, and right after that from the dark, Ghoul pushes the pawn to A3.
our hero's king takes D7, leaving C7 behind; then ghoul answers by moving the rook from A6 to B6. Check: our hero tightens the net by bringing the rook to C8.
With dungeon cunning, Ghoul brings the king to B7. our hero gives check with the rook on C7.
Ghoul's king advances from B7 to B8, while our hero advances the rook from C7 to C6. Ghoul sets the rook on B4, watching every square.
Without hurry or fear, our hero places the king on D6; then from the dark, Ghoul pushes the rook to B1. our hero's rook takes C3, leaving C6 behind, and right after that ghoul answers by moving the king from B8 to B7.
From C3 to A3, our hero's rook swallows Ghoul's pawn.
Ghoul gives check with the rook on B6.
With a steady hand, our hero brings the king to C5. Ghoul's rook advances from B6 to H6. our hero gives check with the rook on B3.
Ghoul sets the king on A7, watching every square. Without hurry or fear, our hero places the pawn on A4, and right after that from the dark, Ghoul pushes the rook to H1.
our hero's pawn takes A5, leaving A4 behind; then ghoul answers by moving the king from A7 to A8. our hero slides the pawn across the board, from A5 to A6.
Check from Ghoul: the rook plants itself on H5.
With a steady hand, our hero brings the king to B4. Ghoul's rook advances from H5 to D5, while our hero advances the rook from B3 to C3.
Ghoul sets the rook on D2, watching every square. Without hurry or fear, our hero places the king on B5; then from the dark, Ghoul pushes the king to A7.
From C7, our hero's rook forces Ghoul to defend.
Ghoul answers by moving the king from A7 to A8, and our hero slides the king across the board, from B5 to B6. Ghoul's rook reaches B2 and threatens our hero's king.
With a steady hand, our hero brings the king to C6. Ghoul's rook advances from B2 to G2, and our hero advances the king from C6 to B6.
Ghoul gives check with the rook on B2.
Without hurry or fear, our hero places the king on C6. Ghoul's rook reaches C2 and threatens our hero's king.
our hero's king takes D7, leaving C6 behind; then ghoul answers by moving the rook from C2 to G2. our hero slides the pawn across the board, from A6 to A7.
With dungeon cunning, Ghoul brings the rook to G8.
our hero's clock hits zero. Ghoul celebrates the win.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 14 min 36 s
- Moves
- 126
- How it ended
- time out
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 20 / 0
- First capture
- move 9
- Skills used
- 1
Floor 16 statistics
Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.
This game (126 moves) lasted longer than 97% of the games on this floor.