Battle chronicle
The duel begins: Camilo P. against Gelatin on floor 7.
Camilo P.'s king lands on G1 and defeats Gelatin's rook!
Checkmate! Camilo P. topples Gelatin and claims victory.
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The battle, move by move
Camilo P. slides the knight across the board, from G1 to H3; then with dungeon cunning, Gelatin brings the rook to G4. With a steady hand, Camilo P. brings the pawn to F3.
Gelatin's rook falls on G2 and tears the pawn from Camilo P.
Camilo P. advances the king from E1 to F1; then gelatin sets the rook on G6, watching every square. Without hurry or fear, Camilo P. places the pawn on B3.
From the dark, Gelatin pushes the bishop to E5, and camilo P.'s rook takes B1, leaving A1 behind. Gelatin answers by moving the bishop from E5 to A1.
Camilo P. claims the enemy bishop by landing on A1.
With dungeon cunning, Gelatin brings the knight to G5. With a steady hand, Camilo P. brings the knight to G1; then gelatin's king advances from E8 to F8.
Camilo P. claims the enemy pawn by landing on A4.
Gelatin sets the pawn on A5, watching every square, and without hurry or fear, Camilo P. places the bishop on B2. From the dark, Gelatin pushes the knight to D5, while camilo P.'s bishop takes E5, leaving B2 behind.
Gelatin answers by moving the king from F8 to E7, and camilo P. slides the rook across the board, from A1 to B1. With dungeon cunning, Gelatin brings the knight to C3.
Camilo P. claims the enemy knight by landing on C3.
Gelatin's pawn advances from D7 to D5. Camilo P. captures the enemy pawn: the pawn leaps from C3 to B4.
A cruel blow: Gelatin's pawn captures Camilo P.'s pawn on B4.
Without hurry or fear, Camilo P. places the rook on D1. From the dark, Gelatin pushes the king to E6, and camilo P.'s bishop takes B2, leaving E5 behind.
Gelatin answers by moving the knight from G5 to H7, while camilo P. slides the rook across the board, from D1 to D3. With dungeon cunning, Gelatin brings the king to D6.
With a steady hand, Camilo P. brings the pawn to F4; then gelatin's king advances from D6 to D7. Camilo P. captures the pawn on D5 and leaves Gelatin in check.
Gelatin sets the king on C6, watching every square, and without hurry or fear, Camilo P. places the rook on H5. From the dark, Gelatin pushes the pawn to C4, while camilo P.'s rook takes B5, leaving H5 behind.
After toppling the knight on G1, Gelatin threatens Camilo P.'s king.
Camilo P. captures the enemy rook: the king leaps from F1 to G1.
With dungeon cunning, Gelatin brings the king to D7. Camilo P. claims the enemy pawn by landing on B4.
Gelatin's knight advances from H7 to F6. Camilo P. captures the enemy pawn: the rook leaps from B4 to B6.
Gelatin sets the king on C8, watching every square, while without hurry or fear, Camilo P. places the rook on B4. From the dark, Gelatin pushes the knight to E4.
Camilo P. captures the pawn on C4 and leaves Gelatin in check.
Gelatin answers by moving the king from C8 to D7. Camilo P. claims the enemy knight by landing on E4.
With dungeon cunning, Gelatin brings the king to C7. From E5, Camilo P.'s bishop forces Gelatin to defend.
Gelatin's king advances from C7 to C8. Camilo P. advances the rook from E4 to B4, and right after that gelatin sets the pawn on G5, watching every square.
Without hurry or fear, Camilo P. places the pawn on F5. From the dark, Gelatin pushes the pawn to G4. Camilo P. claims the enemy pawn by landing on G4.
Gelatin answers by moving the king from C8 to B7, and camilo P. slides the bishop across the board, from E5 to D4. With dungeon cunning, Gelatin brings the pawn to H5.
With a steady hand, Camilo P. brings the rook to G5, and right after that gelatin's king advances from B7 to A8. Camilo P. advances the rook from G5 to G7; then gelatin sets the king on B8, watching every square.
Without hurry or fear, Camilo P. places the pawn on F6. From the dark, Gelatin pushes the pawn to H4, and camilo P.'s pawn takes F7, leaving F6 behind.
Gelatin answers by moving the king from B8 to B7. Camilo P.'s pawn crowns on F8 and becomes a queen.
With dungeon cunning, Gelatin brings the king to A6. Camilo P. delivers the final mate from A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 9 min 43 s
- Moves
- 73
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 3
- Material captured (hero / opponent)
- 21 / 5
- First capture
- move 2
Floor 7 statistics
Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.
This game (73 moves) lasted longer than 75% of the games on this floor.