Battle chronicle

our hero draws pieces against Rat King. The dungeon watches in silence.

our hero's knight lands on E2 and defeats Rat King's rook!

Checkmate! our hero topples Rat King and claims victory.

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The battle, move by move

A clean strike: our hero's pawn topples the knight on G3.

With dungeon cunning, Rat King brings the pawn to D5. From A1 to A4, our hero's rook swallows Rat King's bishop.

Check from Rat King: the rook plants itself on E5.

our hero advances the king from E1 to D1, while rat King sets the rook on E2, watching every square. From G1 to E2, our hero's knight swallows Rat King's rook.

From the dark, Rat King pushes the king to E7; then our hero's king takes C2, leaving D1 behind. Rat King answers by moving the king from E7 to D6, and right after that our hero slides the rook across the board, from A4 to H4.

Rat King gives check with the knight on D4.

A clean strike: our hero's knight topples the knight on D4.

Rat King's pawn advances from B6 to B5. By taking the pawn on B5, our hero drives Rat King into check.

Rat King sets the king on C5, watching every square. A clean strike: our hero's knight topples the pawn on C3.

From the dark, Rat King pushes the pawn to G6, and right after that our hero's rook takes H7, leaving H4 behind. Rat King answers by moving the pawn from D5 to D4; then our hero slides the knight across the board, from C3 to E2.

With dungeon cunning, Rat King brings the pawn to D6. From H7 to F7, our hero's rook swallows Rat King's pawn.

Rat King's king advances from C5 to C6. A clean strike: our hero's rook topples the pawn on F6.

Rat King sets the king on D5, watching every square. From F6 to G6, our hero's rook swallows Rat King's pawn.

Check from Rat King: the pawn plants itself on D3.

A clean strike: our hero's king topples the pawn on D3.

Rat King answers by moving the king from D5 to C5, and right after that our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Rat King brings the pawn to D5.

With a steady hand, our hero brings the pawn to G5, while rat King's pawn advances from D5 to D4. our hero advances the rook from G6 to A6, and rat King sets the king on D5, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat King pushes the king to E5, and right after that our hero's pawn takes G7, leaving G6 behind.

Rat King answers by moving the king from E5 to D5. Promotion: on G8, our hero turns a pawn into a queen.

With dungeon cunning, Rat King brings the king to E5. our hero delivers the final mate from G5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 41 s
Moves
43
How it ended
checkmate
Captures (hero / opponent)
10 / 0
Material captured (hero / opponent)
20 / 0
First capture
move 0

Floor 10 statistics

Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.

This game (43 moves) lasted longer than 52% of the games on this floor.

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