Battle chronicle

our hero draws pieces against Gelatin. The dungeon watches in silence.

Gelatin moves its knight from B7 to D8 and topples our hero's queen!

Neither our hero nor Gelatin claims victory. A draw on the board.

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The battle, move by move

A clean strike: our hero's pawn topples the pawn on F3.

Gelatin's knight advances from G5 to F7. From F3 to E4, our hero's pawn swallows Gelatin's pawn.

Gelatin sets the rook on B7, watching every square; then without hurry or fear, our hero places the pawn on E5. From the dark, Gelatin pushes the king to E7, and right after that our hero's bishop takes B2, leaving C1 behind.

Gelatin moves the pawn from B3 to A2 and topples our hero's pawn.

A clean strike: our hero's rook topples the pawn on A2.

With dungeon cunning, Gelatin brings the rook to B8. From A2 to A6, our hero's rook swallows Gelatin's pawn.

Gelatin's knight advances from F7 to D8. From A7, our hero's rook forces Gelatin to defend.

Gelatin sets the rook on B7, watching every square. By taking the rook on B7, our hero drives Gelatin into check.

Gelatin moves the knight from D8 to B7 and topples our hero's rook.

our hero's pawn takes D4, leaving D2 behind. Gelatin answers by moving the knight from G7 to F5, and right after that our hero slides the pawn across the board, from D4 to D5.

With dungeon cunning, Gelatin brings the king to D7. By taking the pawn on E6, our hero drives Gelatin into check.

Gelatin's king advances from D7 to C7. our hero advances the pawn from E6 to E7. Gelatin moves the knight from F5 to E7 and topples our hero's pawn.

Without hurry or fear, our hero places the pawn on E6. our hero activates Backstab and silently removes a threat from Gelatin.

From the dark, Gelatin pushes the pawn to B5. our hero's pawn takes E7, leaving E6 behind; then gelatin answers by moving the king from C7 to B6.

Promotion: on E8, our hero turns a pawn into a queen.

Gelatin advances to E8 and claims our queen.

With a steady hand, our hero brings the pawn to H4. Gelatin's king advances from B6 to A7, while our hero advances the pawn from H4 to H5.

Gelatin sets the pawn on B4, watching every square. Without hurry or fear, our hero places the pawn on H6; then from the dark, Gelatin pushes the bishop to A4.

our hero's pawn takes H7, leaving H6 behind, and right after that gelatin answers by moving the pawn from B4 to B3. Promotion: on H8, our hero turns a pawn into a queen.

With dungeon cunning, Gelatin brings the bishop to B5, while with a steady hand, our hero brings the queen to C3. Gelatin's king advances from A7 to B8.

From C3 to B3, our hero's queen swallows Gelatin's pawn.

Gelatin sets the bishop on C4, watching every square. A clean strike: our hero's queen topples the bishop on C4.

From the dark, Gelatin pushes the knight to D6. our hero's queen takes D5, leaving C4 behind; then gelatin answers by moving the knight from D6 to B7.

From D8, our hero's queen forces Gelatin to defend.

Gelatin advances to D8 and claims our queen.

With a steady hand, our hero brings the bishop to F6. Gelatin's knight advances from D8 to C6, while our hero advances the knight from G1 to F3.

Gelatin sets the king on C7, watching every square. Without hurry or fear, our hero places the knight on E5; then from the dark, Gelatin pushes the knight to A7.

our hero's bishop takes E7, leaving F6 behind, and right after that gelatin answers by moving the king from C7 to B8. our hero gives check with the bishop on D6.

With dungeon cunning, Gelatin brings the king to A8, while with a steady hand, our hero brings the knight to D7. Gelatin's king advances from A8 to B7.

Check: our hero tightens the net by bringing the knight to C5.

Gelatin sets the king on A8, watching every square. Without hurry or fear, our hero places the knight on D7, and right after that from the dark, Gelatin pushes the knight to C8.

our hero's knight takes C5, leaving D7 behind; then gelatin answers by moving the knight from C8 to A7. our hero slides the knight across the board, from C5 to D7.

The duel ends in a draw: our hero and Gelatin withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 37 s
Moves
69
How it ended
draw
Captures (hero / opponent)
8 / 5
Material captured (hero / opponent)
14 / 25
First capture
move 0
Skills used
1

Floor 7 statistics

Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.

This game (69 moves) lasted longer than 69% of the games on this floor.

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