Battle chronicle

In the depths of Sewers, our hero faces Gelatin.

our hero's pawn lands on D7 and defeats Gelatin's rook!

Checkmate! our hero topples Gelatin and claims victory.

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The battle, move by move

From E2 to F3, our hero's pawn swallows Gelatin's pawn.

With dungeon cunning, Gelatin brings the knight to C7. A clean strike: our hero's pawn topples the pawn on E4.

Gelatin's knight advances from C7 to B5. our hero advances the queen from D1 to E2, and gelatin sets the rook on C7, watching every square.

Without hurry or fear, our hero places the pawn on E5. From the dark, Gelatin pushes the rook to D7, and right after that our hero's pawn takes E6, leaving E5 behind.

Gelatin moves the bishop from G6 to B1 and topples our hero's knight.

By taking the rook on D7, our hero drives Gelatin into check.

With dungeon cunning, Gelatin brings the king to D8. From A1 to B1, our hero's rook swallows Gelatin's bishop.

Gelatin's pawn advances from C6 to C5. our hero advances the rook from B1 to C1, while gelatin sets the king on C7, watching every square.

Without hurry or fear, our hero places the queen on D2. From the dark, Gelatin pushes the king to B7.

Promotion: on D8, our hero turns a pawn into a queen.

Gelatin answers by moving the knight from B5 to D4, and right after that our hero slides the bishop across the board, from F1 to D3. Check from Gelatin: the knight plants itself on F3.

With a steady hand, our hero brings the king to E2, while gelatin's king advances from B7 to A7. From E2 to F3, our hero's king swallows Gelatin's knight.

Gelatin's pawn reaches G4 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on G4.

From the dark, Gelatin pushes the pawn to G5. From G4 to G5, our hero's king swallows Gelatin's pawn.

Gelatin answers by moving the pawn from C5 to C4. A clean strike: our hero's bishop topples the pawn on C4.

With dungeon cunning, Gelatin brings the pawn to B5. From C4 to B3, our hero's bishop swallows Gelatin's pawn.

Gelatin's pawn advances from A6 to A5. By taking the pawn on A5, our hero drives Gelatin into check.

Gelatin sets the king on B7, watching every square. By taking the pawn on B5, our hero drives Gelatin into check.

From the dark, Gelatin pushes the king to A7; then our hero's queen takes D6, leaving D2 behind. Gelatin answers by moving the king from A7 to A8.

From E8, our hero's queen forces Gelatin to defend.

With dungeon cunning, Gelatin brings the king to B7. With a steady hand, our hero brings the rook to E1, while gelatin's king advances from B7 to A7.

And it is checkmate: our hero ends the game on E7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 11 s
Moves
45
How it ended
checkmate
Captures (hero / opponent)
11 / 1
Material captured (hero / opponent)
19 / 3
First capture
move 0

Floor 7 statistics

Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.

This game (45 moves) lasted longer than 37% of the games on this floor.

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