Battle chronicle

The duel begins: our hero against Corrupted Archdruid on floor 30.

our hero answers with fury: the queen leaps from H5 to E8 and captures the enemy queen.

In the end, our hero delivers checkmate and Corrupted Archdruid flees the board.

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The battle, move by move

our hero captures the enemy rook: the pawn leaps from B2 to A3.

Thanks to Stealth, our hero fools Corrupted Archdruid on the board.

Corrupted Archdruid gives check with the rook on E5.

our hero's knight takes E2, leaving G1 behind, and corrupted Archdruid answers by moving the pawn from B4 to B3. our hero captures the enemy pawn: the pawn leaps from C2 to B3.

With dungeon cunning, Corrupted Archdruid brings the pawn to D5. our hero claims the enemy pawn by landing on A4.

Corrupted Archdruid's pawn advances from H4 to H3; then our hero advances the pawn from G2 to G3. From the shadows, Backstab. Corrupted Archdruid loses a piece to our hero's blade.

Corrupted Archdruid sets the bishop on G6, watching every square, and without hurry or fear, our hero places the bishop on B2. From the dark, Corrupted Archdruid pushes the rook to H5, while our hero's bishop takes G2, leaving F1 behind.

Corrupted Archdruid answers by moving the king from E8 to F7. our hero slides the knight across the board, from E2 to F4; then with dungeon cunning, Corrupted Archdruid brings the queen to C6.

our hero captures the enemy rook: the knight leaps from F4 to H5.

Check from Corrupted Archdruid: the queen plants itself on E8.

our hero advances the king from E1 to F1. Corrupted Archdruid sets the pawn on D4, watching every square, while without hurry or fear, our hero places the knight on F4.

From the dark, Corrupted Archdruid pushes the king to G8. our hero claims the enemy pawn by landing on D4.

Corrupted Archdruid's bishop falls on F4 and tears the knight from our hero.

our hero captures the enemy bishop: the pawn leaps from G3 to F4.

Corrupted Archdruid gives check with the bishop on D3.

With a steady hand, our hero brings the king to G1; then corrupted Archdruid's king advances from G8 to F8. our hero advances the knight from B1 to C3.

Corrupted Archdruid sets the king on F7, watching every square. From H5, our hero's queen forces Corrupted Archdruid to defend.

From the dark, Corrupted Archdruid pushes the king to G8. our hero delivers the final mate from E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 52 s
Moves
33
How it ended
checkmate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
25 / 3
First capture
move 0
Skills used
2

Floor 30 statistics

Against Corrupted Archdruid, heroes have won 26% of 39 finished games (10 wins, 29 losses, 0 draws). Average length: 23 moves. Average game time: 1 min 21 s. Most common ending: checkmate.

This game (33 moves) lasted longer than 69% of the games on this floor.

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