Battle chronicle
The duel begins: our hero against Corrupted Archdruid on floor 30.
With an adventurer's precision, our hero takes the rival rook on E5.
Corrupted Archdruid falls to our hero's mate. The legend grows.
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The battle, move by move
our hero advances the knight from B1 to C3; then corrupted Archdruid sets the rook on E6, watching every square. our hero claims the enemy pawn by landing on A4.
From the dark, Corrupted Archdruid pushes the queen to E7, and our hero's pawn takes B4, leaving B2 behind. Corrupted Archdruid answers by moving the rook from E6 to E5.
our hero claims the enemy pawn by landing on A3.
With dungeon cunning, Corrupted Archdruid brings the queen to E6. With a steady hand, our hero brings the pawn to B5; then corrupted Archdruid's queen advances from E6 to F5.
our hero advances the pawn from D2 to D3, and right after that corrupted Archdruid sets the pawn on D4, watching every square. Without hurry or fear, our hero places the pawn on E4.
A cruel blow: Corrupted Archdruid's pawn captures our hero's pawn on E3.
our hero claims the enemy pawn by landing on E3.
Corrupted Archdruid answers by moving the queen from F5 to F4, and our hero slides the pawn across the board, from E3 to E4. From the shadows, Backstab. Corrupted Archdruid loses a piece to our hero's blade.
With dungeon cunning, Corrupted Archdruid brings the pawn to D5, and right after that with a steady hand, our hero brings the knight to F3. Corrupted Archdruid's bishop advances from H7 to G6.
our hero captures the enemy rook: the knight leaps from F3 to E5.
A cruel blow: Corrupted Archdruid's pawn captures our hero's pawn on E4.
our hero claims the enemy bishop by landing on G6.
From the dark, Corrupted Archdruid pushes the pawn to C5. our hero's knight takes E5, leaving G6 behind, while corrupted Archdruid answers by moving the pawn from C5 to C4.
our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Corrupted Archdruid brings the pawn to F5; then with a steady hand, our hero brings the pawn to C5. Corrupted Archdruid's king advances from E8 to F8.
our hero captures the pawn on B6 and leaves Corrupted Archdruid in check.
Corrupted Archdruid sets the king on G7, watching every square. Without hurry or fear, our hero places the bishop on B2, while from the dark, Corrupted Archdruid pushes the pawn to F4.
Check: our hero tightens the net by bringing the knight to G4.
Corrupted Archdruid answers by moving the king from G7 to G8; then our hero slides the knight across the board, from A4 to C5. With dungeon cunning, Corrupted Archdruid brings the pawn to F3.
our hero claims the enemy pawn by landing on F3.
Corrupted Archdruid's pawn advances from E4 to E3. our hero captures the enemy pawn: the knight leaps from C5 to B7.
Corrupted Archdruid sets the king on H7, watching every square. Without hurry or fear, our hero places the knight on D6, and from the dark, Corrupted Archdruid pushes the king to G8.
our hero's pawn takes B7, leaving B6 behind, while corrupted Archdruid answers by moving the king from G8 to F8. our hero's pawn crowns on B8 and becomes a queen.
With dungeon cunning, Corrupted Archdruid brings the king to E7; then with a steady hand, our hero brings the pawn to B6. Corrupted Archdruid's king advances from E7 to D7, and right after that our hero advances the pawn from B6 to B7.
Corrupted Archdruid sets the king on E7, watching every square. Check: our hero tightens the net by bringing the queen to C7.
From the dark, Corrupted Archdruid pushes the king to F8. And it is checkmate: our hero ends the game on B8.