Battle chronicle

The duel begins: our hero against Swarm on floor 26.

our hero answers with fury: the bishop leaps from E4 to F5 and captures the enemy rook.

Checkmate. Swarm defeats our hero on this floor.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from F1 to D3.

Swarm's rook advances from C4 to C6. our hero claims the enemy knight by landing on E4.

Swarm sets the knight on B7, watching every square. our hero captures the enemy rook: the bishop leaps from E4 to F5.

From the dark, Swarm pushes the queen to A4, while our hero's knight takes D2, leaving B1 behind. Swarm's bishop falls on H1 and tears the rook from our hero.

our hero slides the king across the board, from E1 to F2; then with dungeon cunning, Swarm brings the knight to A5. With a steady hand, our hero brings the king to G1.

Check from Swarm: the rook plants itself on C1.

our hero advances the king from G1 to H2; then swarm sets the pawn on D4, watching every square. Without hurry or fear, our hero places the knight on E4.

Swarm's queen reaches A2 and threatens our hero's king.

our hero's king takes G3, leaving H2 behind. Check from Swarm: the queen plants itself on B3.

our hero slides the king across the board, from G3 to H4, and right after that with dungeon cunning, Swarm brings the bishop to F3. With a steady hand, our hero brings the knight to G3; then swarm's queen advances from B3 to A2.

our hero advances the bishop from F5 to H3, and right after that swarm sets the pawn on D3, watching every square. Without hurry or fear, our hero places the knight on F5.

Swarm gives check with the queen on F2.

our hero's knight takes G3, leaving F5 behind. Swarm's rook reaches C4 and threatens our hero's king.

our hero slides the bishop across the board, from H3 to G4. After toppling the bishop on G4, Swarm threatens our hero's king.

With a steady hand, our hero brings the king to H5. Checkmate: Swarm finishes our hero on H2.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 5 s
Moves
32
How it ended
checkmate
Captures (hero / opponent)
3 / 2
Material captured (hero / opponent)
9 / 8
First capture
move 0

Floor 26 statistics

Against Swarm, heroes have won 17% of 150 finished games (26 wins, 123 losses, 1 draws). Average length: 13 moves. Average game time: 53 s. Most common ending: checkmate.

This game (32 moves) lasted longer than 88% of the games on this floor.

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