Battle chronicle

In the depths of Crypt, our hero faces Walking Tomb.

A cruel blow: Walking Tomb's knight captures our hero's queen on A1.

Checkmate! our hero topples Walking Tomb and claims victory.

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The battle, move by move

our hero's bishop takes D2, leaving C1 behind. Walking Tomb moves the queen from C3 to A1 and topples our hero's rook.

A clean strike: our hero's queen topples the queen on A1.

Walking Tomb captures the pawn on C2 and puts our hero in check.

With a steady hand, our hero brings the king to D1. Walking Tomb moves the knight from C2 to A1 and topples our hero's queen.

A clean strike: our hero's bishop topples the pawn on H6.

Stealth. our hero's trap leaves Walking Tomb confused.

From the shadows, Backstab. Walking Tomb loses a piece to our hero's blade.

Walking Tomb sets the knight on B3, watching every square; then without hurry or fear, our hero places the knight on F3. From the dark, Walking Tomb pushes the knight to E4, and right after that our hero's knight takes E5, leaving F3 behind.

Walking Tomb gives check with the knight on F2.

our hero slides the king across the board, from D1 to E1, while with dungeon cunning, Walking Tomb brings the bishop to A8. With a steady hand, our hero brings the rook to F1.

In that instant, Backstab: one of Walking Tomb's pieces vanishes without a trace.

Walking Tomb's bishop advances from A8 to C6. From F1 to F5, our hero's rook swallows Walking Tomb's pawn.

Walking Tomb sets the bishop on A8, watching every square. Without hurry or fear, our hero places the rook on G5; then from the dark, Walking Tomb pushes the king to E7.

our hero gives check with the rook on G7.

Walking Tomb answers by moving the king from E7 to D8. From G8, our hero's rook forces Walking Tomb to defend.

With dungeon cunning, Walking Tomb brings the king to C7. From G8 to A8, our hero's rook swallows Walking Tomb's bishop.

Walking Tomb's pawn advances from D5 to D4. A clean strike: our hero's knight topples the pawn on D3.

Walking Tomb sets the knight on C1, watching every square. From D3 to C1, our hero's knight swallows Walking Tomb's knight.

From the dark, Walking Tomb pushes the king to C6, and our hero's knight takes B3, leaving C1 behind. Walking Tomb answers by moving the pawn from D4 to D3.

our hero gives check with the rook on C8.

With dungeon cunning, Walking Tomb brings the king to B7, and with a steady hand, our hero brings the rook to H8. Walking Tomb's king advances from B7 to A7.

Walking Tomb falls to our hero's mate. The legend grows.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 33 s
Moves
59
How it ended
checkmate
Captures (hero / opponent)
6 / 3
Material captured (hero / opponent)
18 / 15
First capture
move 1
Skills used
3

Floor 14 statistics

Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 78% of the games on this floor.

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