Battle chronicle

In the depths of Crypt, our hero faces Walking Tomb.

With an adventurer's precision, our hero takes the rival queen on D7.

Draw. The dungeon keeps the names of our hero and Walking Tomb.

Loading…

The battle, move by move

From F1 to D3, our hero's bishop swallows Walking Tomb's pawn.

Check from Walking Tomb: the queen plants itself on C3.

Without hurry or fear, our hero places the king on E2. From the dark, Walking Tomb pushes the king to D8. From D3 to F5, our hero's bishop swallows Walking Tomb's pawn.

From the shadows, Backstab. Walking Tomb loses a piece to our hero's blade.

Walking Tomb answers by moving the knight from D5 to E3. A clean strike: our hero's pawn topples the knight on E3.

Walking Tomb advances to F5 and claims our bishop.

From E3 to D4, our hero's pawn swallows Walking Tomb's pawn.

Walking Tomb's queen advances from C3 to C6, while our hero advances the king from E2 to E3. Walking Tomb sets the king on E7, watching every square.

Without hurry or fear, our hero places the king on F4. In that instant, Backstab: one of Walking Tomb's pieces vanishes without a trace.

From the dark, Walking Tomb pushes the queen to G6, and right after that our hero's king takes E5, leaving F4 behind. Walking Tomb answers by moving the pawn from H6 to H5.

our hero slides the pawn across the board, from D4 to D5, while with dungeon cunning, Walking Tomb brings the queen to E8. our hero gives check with the pawn on D6.

Check from Walking Tomb: the king plants itself on F7.

our hero advances the king from E5 to D5. Walking Tomb sets the queen on E3, watching every square, and right after that without hurry or fear, our hero places the pawn on C4.

Walking Tomb's queen reaches E6 and threatens our hero's king.

our hero's king takes D4, leaving D5 behind, while walking Tomb answers by moving the king from F7 to G6. our hero slides the pawn across the board, from C4 to C5.

Walking Tomb gives check with the queen on F6.

With a steady hand, our hero brings the king to D5, while walking Tomb's king advances from G6 to H6. our hero advances the pawn from C5 to C6.

Walking Tomb captures the pawn on C6 and puts our hero in check.

Without hurry or fear, our hero places the king on C4. Walking Tomb gives check with the pawn on B5.

our hero's king takes C5, leaving C4 behind. Walking Tomb's queen reaches F5 and threatens our hero's king.

our hero slides the king across the board, from C5 to B6, while with dungeon cunning, Walking Tomb brings the queen to F7. With a steady hand, our hero brings the king to C7.

our hero activates Backstab and silently removes a threat from Walking Tomb.

Walking Tomb gives check with the queen on D7.

From C7 to D7, our hero's king swallows Walking Tomb's queen.

Walking Tomb sets the king on H7, watching every square. A clean strike: our hero's king topples the pawn on C6.

From the dark, Walking Tomb pushes the king to G7, while our hero's pawn takes D7, leaving D6 behind. Walking Tomb answers by moving the king from G7 to G8.

Promotion: on D8, our hero turns a pawn into a queen.

With dungeon cunning, Walking Tomb brings the king to G7. From C6 to B5, our hero's king swallows Walking Tomb's pawn.

Walking Tomb's king advances from G7 to G6. From G8, our hero's queen forces Walking Tomb to defend.

Walking Tomb sets the king on H6, watching every square. Without hurry or fear, our hero places the king on C5, and right after that from the dark, Walking Tomb pushes the pawn to H4.

our hero's king takes D5, leaving C5 behind. Walking Tomb answers by moving the king from H6 to H5, while our hero slides the queen across the board, from G8 to G1.

With dungeon cunning, Walking Tomb brings the pawn to H3, and with a steady hand, our hero brings the queen to H1. Walking Tomb's king advances from H5 to H4.

our hero advances the king from D5 to E4, and right after that walking Tomb sets the king on G4, watching every square. Without hurry or fear, our hero places the king on E3; then from the dark, Walking Tomb pushes the king to G3.

our hero's king takes E2, leaving E3 behind. Walking Tomb answers by moving the king from G3 to H4, and our hero slides the king across the board, from E2 to F2.

With dungeon cunning, Walking Tomb brings the king to G4, while with a steady hand, our hero brings the king to E3. Walking Tomb's king advances from G4 to H4.

our hero advances the king from E3 to F3; then walking Tomb sets the pawn on H2, watching every square. By taking the pawn on H2, our hero drives Walking Tomb into check.

From the dark, Walking Tomb pushes the king to G5, and our hero's king takes E4, leaving F3 behind. Walking Tomb answers by moving the king from G5 to G4.

Check: our hero tightens the net by bringing the queen to G2.

With dungeon cunning, Walking Tomb brings the king to H5, and with a steady hand, our hero brings the king to F5. Walking Tomb's king advances from H5 to H4.

our hero advances the king from F5 to F4, and right after that walking Tomb sets the king on H5, watching every square. Without hurry or fear, our hero places the king on F5; then from the dark, Walking Tomb pushes the king to H4.

our hero's king takes F4, leaving F5 behind. Walking Tomb answers by moving the king from H4 to H5, and our hero slides the king across the board, from F4 to F5.

Neither our hero nor Walking Tomb claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 51 s
Moves
87
How it ended
draw
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
18 / 4
First capture
move 0
Skills used
3

Floor 14 statistics

Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.

This game (87 moves) lasted longer than 93% of the games on this floor.

More from floor 14