Battle chronicle
In the depths of Sewers, our hero faces Gelatin.
our hero answers with fury: the pawn leaps from E4 to F5 and captures the enemy rook.
In the end, our hero delivers checkmate and Gelatin flees the board.
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The battle, move by move
our hero slides the knight across the board, from G1 to H3, and with dungeon cunning, Gelatin brings the rook to F5. With a steady hand, our hero brings the pawn to B3, while gelatin's knight advances from F6 to G8.
From B3 to A4, our hero's pawn swallows Gelatin's pawn.
In that instant, Backstab: one of Gelatin's pieces vanishes without a trace.
Gelatin sets the king on F7, watching every square. Without hurry or fear, our hero places the bishop on B2, and right after that from the dark, Gelatin pushes the knight to F6.
our hero's pawn takes D3, leaving D2 behind; then gelatin answers by moving the pawn from B6 to B5. A clean strike: our hero's pawn topples the pawn on B5.
Gelatin advances to B5 and claims our pawn.
With a steady hand, our hero brings the pawn to A3. Gelatin's knight advances from F6 to E4. A clean strike: our hero's pawn topples the knight on E4.
Gelatin sets the pawn on C4, watching every square. From E4 to F5, our hero's pawn swallows Gelatin's rook.
Check from Gelatin: the bishop plants itself on B4.
A clean strike: our hero's pawn topples the bishop on B4.
Gelatin answers by moving the king from F7 to G8, and our hero slides the knight across the board, from H3 to F4. With dungeon cunning, Gelatin brings the king to F7, while with a steady hand, our hero brings the knight to G6.
Gelatin's knight advances from H7 to F6. From E5, our hero's knight forces Gelatin to defend.
Gelatin sets the king on E7, watching every square. Check: our hero tightens the net by bringing the knight to G6.
From the dark, Gelatin pushes the king to D6. our hero gives check with the rook on A6.
Gelatin answers by moving the king from D6 to C7. From A7, our hero's rook forces Gelatin to defend.
With dungeon cunning, Gelatin brings the king to C8. Check: our hero tightens the net by bringing the knight to E7.
Gelatin's king advances from C8 to D8. A clean strike: our hero's bishop topples the knight on F6.
Gelatin sets the pawn on C3, watching every square. From A8, our hero's rook forces Gelatin to defend.
From the dark, Gelatin pushes the king to C7. Check: our hero tightens the net by bringing the bishop to E5.
Gelatin answers by moving the pawn from D7 to D6. our hero gives check with the rook on A7.
With dungeon cunning, Gelatin brings the king to B8. From C6, our hero's knight forces Gelatin to defend.
Gelatin's king advances from B8 to C8. From E5 to D6, our hero's bishop swallows Gelatin's pawn.
Gelatin sets the pawn on C2, watching every square. And it is checkmate: our hero ends the game on C7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 17 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 1
- Material captured (hero / opponent)
- 17 / 1
- First capture
- move 2
- Skills used
- 1
Floor 7 statistics
Against Gelatin, heroes have won 47% of 295 finished games (140 wins, 67 losses, 88 draws). Average length: 55 moves. Average game time: 2 min 45 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 40% of the games on this floor.