Battle chronicle

A new legend is written: our hero challenges Walking Tomb on floor 14.

A cruel blow: Walking Tomb's bishop captures our hero's rook on H1.

The duel ends in a draw: our hero and Walking Tomb withdraw.

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The battle, move by move

our hero claims the enemy knight by landing on A3.

Walking Tomb's king advances from E8 to D8. our hero captures the enemy pawn: the bishop leaps from F1 to D3.

Walking Tomb sets the bishop on C6, watching every square, while without hurry or fear, our hero places the knight on C4. From the dark, Walking Tomb pushes the bishop to D5, and our hero's knight takes A3, leaving C4 behind.

A cruel blow: Walking Tomb's bishop captures our hero's rook on H1.

our hero slides the king across the board, from E1 to D2, and right after that with dungeon cunning, Walking Tomb brings the bishop to E4. With a steady hand, our hero brings the knight to C2; then walking Tomb's queen advances from H7 to H8.

our hero claims the enemy pawn by landing on D4.

From the shadows, Backstab. Walking Tomb loses a piece to our hero's blade.

Walking Tomb sets the knight on C5, watching every square. our hero captures the enemy pawn: the bishop leaps from D3 to F5.

From the dark, Walking Tomb pushes the pawn to B5. our hero claims the enemy pawn by landing on B5.

Walking Tomb answers by moving the pawn from H6 to H5; then our hero slides the king across the board, from D2 to E2. Walking Tomb's queen reaches E8 and threatens our hero's king.

With a steady hand, our hero brings the king to F1. Walking Tomb's queen advances from E8 to E5; then our hero advances the bishop from F5 to G6.

our hero activates Backstab and silently removes a threat from Walking Tomb.

Walking Tomb sets the queen on E7, watching every square. our hero claims the enemy pawn by landing on H5.

From the dark, Walking Tomb pushes the queen to H4, while our hero's bishop takes E2, leaving H5 behind. Walking Tomb answers by moving the queen from H4 to B4.

our hero slides the knight across the board, from B5 to D6; then with dungeon cunning, Walking Tomb brings the queen to B3. With a steady hand, our hero brings the pawn to F3.

Walking Tomb's queen reaches B1 and threatens our hero's king.

our hero advances the king from F1 to F2. Walking Tomb sets the king on D7, watching every square, while without hurry or fear, our hero places the knight on E4.

Walking Tomb gives check with the knight on D3.

our hero's king takes G3, leaving F2 behind. Walking Tomb's queen reaches E1 and threatens our hero's king.

our hero slides the king across the board, from G3 to G2. Check from Walking Tomb: the queen plants itself on H1.

With a steady hand, our hero brings the king to G3; then walking Tomb's king advances from D7 to C6. our hero captures the enemy knight: the bishop leaps from E2 to D3.

Walking Tomb sets the queen on D1, watching every square, and without hurry or fear, our hero places the bishop on C4. From the dark, Walking Tomb pushes the queen to D4, while our hero's bishop takes F1, leaving C4 behind.

Walking Tomb answers by moving the pawn from B7 to B6. our hero slides the bishop across the board, from F1 to H3; then with dungeon cunning, Walking Tomb brings the king to B7.

With a steady hand, our hero brings the knight to G5, and right after that walking Tomb's queen advances from D4 to C3. our hero advances the king from G3 to G4.

Walking Tomb sets the king on A6, watching every square, while without hurry or fear, our hero places the pawn on F4. From the dark, Walking Tomb pushes the queen to D2, and our hero's pawn takes F5, leaving F4 behind.

Walking Tomb answers by moving the king from A6 to A5. our hero slides the pawn across the board, from F5 to F6. Walking Tomb gives check with the queen on F4.

With a steady hand, our hero brings the king to H5. Walking Tomb's queen falls on F6 and tears the pawn from our hero.

our hero advances the knight from G5 to E4. Check from Walking Tomb: the queen plants itself on F3.

Without hurry or fear, our hero places the king on H4. From the dark, Walking Tomb pushes the queen to D3, while our hero's knight takes G5, leaving E4 behind.

Walking Tomb answers by moving the queen from D3 to A3. our hero slides the bishop across the board, from H3 to D7; then with dungeon cunning, Walking Tomb brings the queen to E7.

With a steady hand, our hero brings the bishop to G4, and right after that walking Tomb's queen advances from E7 to E3. our hero advances the knight from G5 to F3.

From the shadows, Backstab. Walking Tomb loses a piece to our hero's blade.

Walking Tomb sets the king on B4, watching every square. Without hurry or fear, our hero places the knight on D4, and from the dark, Walking Tomb pushes the king to A4.

our hero's knight takes E6, leaving D4 behind. Walking Tomb answers by moving the king from A4 to B5, and right after that our hero slides the knight across the board, from E6 to D8.

With dungeon cunning, Walking Tomb brings the king to A6; then with a steady hand, our hero brings the knight to C6. Walking Tomb's pawn advances from B6 to B5.

our hero advances the bishop from G4 to D7, and walking Tomb sets the king on B6, watching every square. Without hurry or fear, our hero places the knight on D4, while from the dark, Walking Tomb pushes the king to A6.

our hero captures the enemy pawn: the knight leaps from D4 to B5.

Walking Tomb answers by moving the king from A6 to A5; then our hero slides the king across the board, from H4 to G4. With dungeon cunning, Walking Tomb brings the king to B4, and right after that with a steady hand, our hero brings the king to F4.

Walking Tomb's king advances from B4 to A4. our hero advances the king from F4 to E4, while walking Tomb sets the king on A5, watching every square.

Without hurry or fear, our hero places the king on D4, and from the dark, Walking Tomb pushes the king to B4. our hero's king takes D5, leaving D4 behind.

Walking Tomb answers by moving the king from B4 to A4, and right after that our hero slides the king across the board, from D5 to C5. With dungeon cunning, Walking Tomb brings the king to A5; then with a steady hand, our hero brings the knight to C7.

Draw. The dungeon keeps the names of our hero and Walking Tomb.

Game details

Hero's colour
White
Time control
10+0
Actual duration
4 min 35 s
Moves
101
How it ended
stalemate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
12 / 6
First capture
move 0
Skills used
3

Floor 14 statistics

Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.

This game (101 moves) lasted longer than 96% of the games on this floor.

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