Battle chronicle
The duel begins: our hero against Geist on floor 13.
Geist moves its knight from C3 to E4 and topples our hero's queen!
Neither our hero nor Geist claims victory. A draw on the board.
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The battle, move by move
our hero captures the enemy rook: the pawn leaps from D2 to E3.
Thanks to Stealth, our hero fools Geist on the board.
A cruel blow: Geist's bishop captures our hero's bishop on C1.
our hero claims the enemy bishop by landing on C1.
Geist answers by moving the pawn from E5 to E4; then our hero slides the bishop across the board, from F1 to H3. With dungeon cunning, Geist brings the bishop to C7, and right after that with a steady hand, our hero brings the rook to B1.
Geist's knight advances from E7 to D5. our hero captures the enemy pawn: the rook leaps from B1 to B5.
Geist sets the bishop on E5, watching every square. our hero claims the enemy pawn by landing on C5.
Check from Geist: the bishop plants itself on C3.
our hero's king takes D1, leaving E1 behind, while geist answers by moving the bishop from C3 to B4. our hero claims the enemy pawn by landing on C4.
With dungeon cunning, Geist brings the pawn to B6. our hero captures the enemy bishop: the rook leaps from C4 to B4.
A cruel blow: Geist's rook captures our hero's pawn on A2.
our hero claims the enemy pawn by landing on E4.
Geist's rook falls on C2 and tears the pawn from our hero.
our hero captures the enemy rook: the queen leaps from C1 to C2.
From the dark, Geist pushes the king to D8. our hero claims the enemy pawn by landing on E6.
Geist answers by moving the knight from A5 to B7; then our hero slides the queen across the board, from C2 to E4. Geist gives check with the knight on C3.
With a steady hand, our hero brings the king to D2. After toppling the queen on E4, Geist threatens our hero's king.
our hero captures the enemy knight: the rook leaps from E6 to E4.
Geist sets the knight on D6, watching every square. Without hurry or fear, our hero places the rook on G4, and from the dark, Geist pushes the king to E7.
our hero captures the enemy pawn: the rook leaps from G4 to G5.
Geist's knight reaches E4 and threatens our hero's king.
our hero slides the king across the board, from D2 to D3. With dungeon cunning, Geist brings the king to F7; then with a steady hand, our hero brings the rook to B5.
our hero activates Backstab and silently removes a threat from Geist.
Geist gives check with the knight on F2.
our hero advances the king from D3 to D2. Geist's knight reaches E4 and threatens our hero's king.
Without hurry or fear, our hero places the king on D3. Check from Geist: the knight plants itself on C5.
our hero claims the enemy knight by landing on C5.
Geist answers by moving the king from F7 to G7. Check: our hero tightens the net by bringing the rook to C7.
With dungeon cunning, Geist brings the king to H6. our hero claims the enemy pawn by landing on A7.
Geist's king advances from H6 to G5.
The duel ends in a draw: our hero and Geist withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 49 s
- Moves
- 63
- How it ended
- stalemate
- Captures (hero / opponent)
- 13 / 4
- Material captured (hero / opponent)
- 29 / 14
- First capture
- move 0
- Skills used
- 2
Floor 13 statistics
Against Geist, heroes have won 44% of 238 finished games (104 wins, 93 losses, 41 draws). Average length: 39 moves. Average game time: 2 min 21 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 78% of the games on this floor.