Battle chronicle
The duel begins: our hero against Death Knight on floor 18.
Death Knight advances its queen to B8 and claims our queen.
Draw. The dungeon keeps the names of our hero and Death Knight.
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The battle, move by move
our hero captures the enemy rook: the pawn leaps from D2 to C3.
Check from Death Knight: the knight plants itself on F3.
our hero claims the enemy knight by landing on F3.
Death Knight's pawn advances from G5 to G4. our hero captures the enemy pawn: the pawn leaps from F3 to G4.
A cruel blow: Death Knight's queen captures our hero's knight on B1.
our hero gives check with the rook on H8.
From the dark, Death Knight pushes the king to D7, and our hero's rook takes A8, leaving H8 behind. Death Knight answers by moving the queen from B1 to B7, while our hero slides the bishop across the board, from C1 to A3.
With dungeon cunning, Death Knight brings the rook to F4. With a steady hand, our hero brings the knight to F3; then death Knight's queen advances from B7 to B6.
our hero advances the queen from D1 to D4, and right after that death Knight sets the pawn on G6, watching every square. our hero captures the enemy rook: the queen leaps from D4 to F4.
From the dark, Death Knight pushes the pawn to A5, while our hero's queen takes B8, leaving F4 behind. Death Knight's queen falls on B8 and tears the queen from our hero.
our hero captures the enemy queen: the rook leaps from A8 to B8.
With dungeon cunning, Death Knight brings the pawn to A4. With a steady hand, our hero brings the knight to D4, and right after that death Knight's king advances from D7 to C7.
our hero advances the rook from B8 to G8; then death Knight sets the king on B7, watching every square. our hero claims the enemy pawn by landing on G6.
From the dark, Death Knight pushes the king to A8. our hero captures the enemy pawn: the rook leaps from G6 to E6.
Death Knight answers by moving the king from A8 to B7, while our hero slides the rook across the board, from E6 to E5. With dungeon cunning, Death Knight brings the king to C8.
our hero captures the enemy pawn: the rook leaps from E5 to D5.
Death Knight's king advances from C8 to B8. our hero advances the rook from D5 to C5, and right after that death Knight sets the king on A7, watching every square.
our hero captures the enemy pawn: the rook leaps from C5 to C4.
From the dark, Death Knight pushes the king to B8. our hero claims the enemy pawn by landing on A4.
Death Knight answers by moving the king from B8 to C8, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Death Knight brings the king to D7.
With a steady hand, our hero brings the pawn to G6, and right after that death Knight's king advances from D7 to D8. our hero advances the pawn from G6 to G7; then death Knight sets the king on C8, watching every square.
our hero's pawn crowns on G8 and becomes a queen.
From the dark, Death Knight pushes the king to B7, and our hero's rook takes A8, leaving A4 behind. Death Knight answers by moving the king from B7 to C7.
From G7, our hero's queen forces Death Knight to defend.
With dungeon cunning, Death Knight brings the king to B6. Check: our hero tightens the net by bringing the rook to B8.
Death Knight's king advances from B6 to A6. our hero gives check with the queen on F6.
Death Knight sets the king on A5, watching every square. From C6, our hero's knight forces Death Knight to defend.
From the dark, Death Knight pushes the king to A6. Check: our hero tightens the net by bringing the knight to B4.
Death Knight answers by moving the king from A6 to A5. our hero gives check with the queen on D8.
With dungeon cunning, Death Knight brings the king to A4. With a steady hand, our hero brings the bishop to C1.
Neither our hero nor Death Knight claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 11 s
- Moves
- 63
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 28 / 12
- First capture
- move 0
Floor 18 statistics
Against Death Knight, heroes have won 21% of 137 finished games (29 wins, 100 losses, 8 draws). Average length: 17 moves. Average game time: 1 min 2 s. Most common ending: checkmate.
This game (63 moves) lasted longer than 93% of the games on this floor.