Battle chronicle
A new legend is written: our hero challenges Death Knight on floor 18.
With an adventurer's precision, our hero takes the rival queen on F3.
Death Knight falls to our hero's mate. The legend grows.
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The battle, move by move
our hero advances the knight from G1 to F3, and right after that death Knight sets the pawn on E2, watching every square. our hero captures the enemy pawn: the bishop leaps from F1 to E2.
From the dark, Death Knight pushes the queen to D5, while our hero's knight takes G5, leaving F3 behind. After toppling the bishop on E2, Death Knight threatens our hero's king.
our hero captures the enemy rook: the king leaps from E1 to E2.
Check from Death Knight: the queen plants itself on F3.
our hero claims the enemy queen by landing on F3.
Death Knight's pawn advances from G7 to G6. our hero advances the rook from H1 to H3; then death Knight sets the king on E7, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Death Knight pushes the king to E8, and our hero's king takes D2, leaving E2 behind.
Death Knight answers by moving the pawn from A4 to A3, while our hero slides the king across the board, from D2 to C2. With dungeon cunning, Death Knight brings the pawn to A5.
With a steady hand, our hero brings the king to B1; then death Knight's pawn advances from D6 to D5. our hero advances the knight from G5 to F3, and right after that death Knight sets the king on D8, watching every square.
Without hurry or fear, our hero places the knight on D2. From the dark, Death Knight pushes the pawn to A4, while our hero's rook takes F3, leaving H3 behind.
Check from Death Knight: the pawn plants itself on A2.
our hero captures the enemy pawn: the king leaps from B1 to A2.
With dungeon cunning, Death Knight brings the pawn to D4. our hero claims the enemy pawn by landing on C4.
Death Knight's king advances from D8 to C7. our hero advances the knight from C4 to B2; then death Knight sets the pawn on H4, watching every square.
our hero claims the enemy pawn by landing on A4.
From the dark, Death Knight pushes the pawn to D3. our hero captures the enemy pawn: the rook leaps from F3 to D3.
Death Knight answers by moving the king from C7 to C6, while our hero slides the knight across the board, from A4 to C3. With dungeon cunning, Death Knight brings the king to C5.
From E4, our hero's knight forces Death Knight to defend.
Death Knight's king advances from C5 to C6. our hero advances the knight from E4 to F6, and right after that death Knight sets the pawn on D5, watching every square.
our hero captures the enemy pawn: the knight leaps from F6 to D5.
From the dark, Death Knight pushes the king to D7. From F4, our hero's knight forces Death Knight to defend.
Death Knight answers by moving the king from D7 to C7. our hero captures the enemy pawn: the knight leaps from F4 to G6.
With dungeon cunning, Death Knight brings the king to C8. our hero claims the enemy pawn by landing on H4.
Death Knight's king advances from C8 to B7. our hero advances the pawn from G2 to G4; then death Knight sets the king on C8, watching every square.
Without hurry or fear, our hero places the pawn on G5. From the dark, Death Knight pushes the king to C7, and our hero's pawn takes G6, leaving G5 behind.
Death Knight answers by moving the king from C7 to C6, while our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Death Knight brings the king to B5.
our hero's pawn crowns on G8 and becomes a queen.
Death Knight's king advances from B5 to C6. our hero gives check with the queen on D5.
Death Knight sets the king on B6, watching every square, and without hurry or fear, our hero places the rook on C3. From the dark, Death Knight pushes the king to A7, while our hero's queen takes B5, leaving D5 behind.
Death Knight answers by moving the king from A7 to A8. And it is checkmate: our hero ends the game on A3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 19 s
- Moves
- 67
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 22 / 3
- First capture
- move 1
Floor 18 statistics
Against Death Knight, heroes have won 21% of 137 finished games (29 wins, 100 losses, 8 draws). Average length: 17 moves. Average game time: 1 min 2 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 96% of the games on this floor.