Battle chronicle

In the depths of Sewers, Nicolas C. faces Alpha Bat.

Nicolas C.'s king lands on D1 and defeats Alpha Bat's queen!

Checkmate! Nicolas C. topples Alpha Bat and claims victory.

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The battle, move by move

Nicolas C.'s pawn takes A4, leaving A2 behind. Alpha Bat moves the pawn from D3 to C2 and topples Nicolas C.'s pawn.

Nicolas C. slides the pawn across the board, from A4 to A5. Alpha Bat's pawn crowns on D1 and a hostile queen is born.

From E1 to D1, Nicolas C.'s king swallows Alpha Bat's queen.

Alpha Bat's rook advances from F5 to H5. Nicolas C. advances the pawn from A5 to A6, while alpha Bat sets the rook on A5, watching every square.

Without hurry or fear, Nicolas C. places the pawn on E3. From the dark, Alpha Bat pushes the rook to A1; then nicolas C.'s knight takes C3, leaving B1 behind.

Alpha Bat advances to E3 and claims our pawn.

From D2 to E3, Nicolas C.'s pawn swallows Alpha Bat's pawn.

Alpha Bat moves the pawn from D4 to C3 and topples Nicolas C.'s knight.

A clean strike: Nicolas C.'s pawn topples the pawn on H3.

Alpha Bat advances to E3 and claims our pawn.

Nicolas C. advances the king from D1 to E2, and alpha Bat sets the bishop on D4, watching every square. Without hurry or fear, Nicolas C. places the bishop on E3.

Alpha Bat's bishop reaches C4 and threatens Nicolas C.'s king.

Nicolas C.'s king takes F2, leaving E2 behind. Alpha Bat captures the bishop on F1 and puts Nicolas C. in check.

Nicolas C. slides the king across the board, from F2 to G2, while with dungeon cunning, Alpha Bat brings the rook to A1. From E3 to D4, Nicolas C.'s bishop swallows Alpha Bat's bishop.

Alpha Bat's knight advances from D7 to C5. A clean strike: Nicolas C.'s bishop topples the knight on C5.

Alpha Bat advances to C5 and claims our bishop.

Without hurry or fear, Nicolas C. places the knight on F3. Alpha Bat gives check with the rook on A2.

Nicolas C.'s king takes G1, leaving G2 behind. Alpha Bat's rook reaches A1 and threatens Nicolas C.'s king.

Nicolas C. slides the king across the board, from G1 to G2. Check from Alpha Bat: the rook plants itself on A2.

With a steady hand, Nicolas C. brings the king to G1. Alpha Bat advances to H2 and claims our pawn.

From H1 to H2, Nicolas C.'s rook swallows Alpha Bat's rook.

Alpha Bat moves the bishop from C4 to A6 and topples Nicolas C.'s pawn.

Without hurry or fear, Nicolas C. places the rook on A2. From the dark, Alpha Bat pushes the bishop to C4, and right after that nicolas C.'s rook takes A5, leaving A2 behind.

Alpha Bat answers by moving the bishop from C4 to E6. A clean strike: Nicolas C.'s rook topples the pawn on C5.

Alpha Bat advances to F3 and claims our knight.

From C5 to C3, Nicolas C.'s rook swallows Alpha Bat's pawn.

Alpha Bat's bishop advances from E6 to F7. A clean strike: Nicolas C.'s rook topples the pawn on F3.

Alpha Bat sets the bishop on E6, watching every square, and right after that without hurry or fear, Nicolas C. places the rook on F4. From the dark, Alpha Bat pushes the bishop to D7.

A clean strike: Nicolas C.'s rook topples the pawn on H4.

Alpha Bat answers by moving the bishop from D7 to F5, and right after that nicolas C. slides the rook across the board, from H4 to F4. With dungeon cunning, Alpha Bat brings the bishop to D3.

With a steady hand, Nicolas C. brings the pawn to H4, while alpha Bat's bishop advances from D3 to G6. Nicolas C. advances the rook from F4 to G4, and alpha Bat sets the bishop on H7, watching every square.

Without hurry or fear, Nicolas C. places the rook on G7. From the dark, Alpha Bat pushes the bishop to C2, and right after that nicolas C.'s pawn takes H5, leaving H4 behind.

Alpha Bat answers by moving the bishop from C2 to E4; then nicolas C. slides the pawn across the board, from H5 to H6. With dungeon cunning, Alpha Bat brings the bishop to B1.

With a steady hand, Nicolas C. brings the pawn to H7. Alpha Bat moves the bishop from B1 to H7 and topples Nicolas C.'s pawn.

A clean strike: Nicolas C.'s rook topples the bishop on H7.

Alpha Bat sets the pawn on E6, watching every square, and right after that without hurry or fear, Nicolas C. places the rook on H5. From the dark, Alpha Bat pushes the king to D7.

From H7, Nicolas C.'s rook forces Alpha Bat to defend.

Alpha Bat answers by moving the king from D7 to C8, and right after that nicolas C. slides the rook across the board, from H7 to E7. With dungeon cunning, Alpha Bat brings the pawn to E5.

A clean strike: Nicolas C.'s rook topples the pawn on E5.

Alpha Bat's king advances from C8 to D8. Nicolas C. advances the king from G1 to F2, and alpha Bat sets the king on C7, watching every square.

Without hurry or fear, Nicolas C. places the king on E3. From the dark, Alpha Bat pushes the king to D6, and right after that nicolas C.'s king takes D4, leaving E3 behind.

Alpha Bat answers by moving the king from D6 to C7; then nicolas C. slides the rook across the board, from E5 to E6. With dungeon cunning, Alpha Bat brings the king to C8.

With a steady hand, Nicolas C. brings the king to D5, and alpha Bat's king advances from C8 to D7. Nicolas C. advances the rook from E6 to F6, while alpha Bat sets the king on C7, watching every square.

Without hurry or fear, Nicolas C. places the rook on H6. From the dark, Alpha Bat pushes the king to B8; then nicolas C.'s rook takes H7, leaving H6 behind.

Alpha Bat answers by moving the king from B8 to A8, and right after that nicolas C. slides the king across the board, from D5 to C6. With dungeon cunning, Alpha Bat brings the king to B8.

With a steady hand, Nicolas C. brings the king to B6, while alpha Bat's king advances from B8 to C8. Nicolas C. advances the king from B6 to C6, and alpha Bat sets the king on D8, watching every square.

Without hurry or fear, Nicolas C. places the king on D6. From the dark, Alpha Bat pushes the king to C8, and right after that nicolas C.'s king takes E6, leaving D6 behind.

Alpha Bat answers by moving the king from C8 to B8; then nicolas C. slides the king across the board, from E6 to D6. With dungeon cunning, Alpha Bat brings the king to C8.

With a steady hand, Nicolas C. brings the king to C6, and alpha Bat's king advances from C8 to D8. Nicolas C. advances the king from C6 to D5, while alpha Bat sets the king on C8, watching every square.

Without hurry or fear, Nicolas C. places the king on D6. From the dark, Alpha Bat pushes the king to B8; then nicolas C.'s king takes C5, leaving D6 behind.

Alpha Bat answers by moving the king from B8 to C8, and right after that nicolas C. slides the king across the board, from C5 to D6. With dungeon cunning, Alpha Bat brings the king to B8.

With a steady hand, Nicolas C. brings the king to C6, while alpha Bat's king advances from B8 to C8. And it is checkmate: Nicolas C. ends the game on H8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 53 s
Moves
117
How it ended
checkmate
Captures (hero / opponent)
12 / 11
Material captured (hero / opponent)
30 / 27
First capture
move 1

Floor 8 statistics

Against Alpha Bat, heroes have won 41% of 234 finished games (96 wins, 77 losses, 61 draws). Average length: 45 moves. Average game time: 2 min 40 s. Most common ending: checkmate.

This game (117 moves) lasted longer than 98% of the games on this floor.

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