Battle chronicle
The duel begins: our hero against Ghoul on floor 16.
our hero answers with fury: the pawn leaps from C2 to D3 and captures the enemy queen.
Neither our hero nor Ghoul claims victory. A draw on the board.
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The battle, move by move
Without hurry or fear, our hero places the pawn on E4. After toppling the pawn on E4, Ghoul threatens our hero's king.
our hero's knight takes E2, leaving G1 behind. Ghoul answers by moving the knight from C6 to B4, and our hero slides the pawn across the board, from F2 to F3.
With dungeon cunning, Ghoul brings the queen to D3. our hero claims the enemy queen by landing on D3.
Ghoul's knight advances from B6 to A8. our hero advances the queen from D1 to B3.
A cruel blow: Ghoul's pawn captures our hero's queen on B3.
our hero claims the enemy pawn by landing on B3.
From the dark, Ghoul pushes the king to E7, and our hero's knight takes C3, leaving E2 behind. Ghoul answers by moving the pawn from B7 to B6.
our hero claims the enemy pawn by landing on B5.
With dungeon cunning, Ghoul brings the knight to A2. our hero captures the enemy knight: the rook leaps from A1 to A2.
Ghoul's pawn advances from D6 to D5. our hero claims the enemy rook by landing on A7.
Ghoul sets the knight on C7, watching every square. Check: our hero tightens the net by bringing the knight to C6.
From the dark, Ghoul pushes the king to F6, while our hero's knight takes D8, leaving C6 behind. In that instant, Backstab: one of Ghoul's pieces vanishes without a trace.
Ghoul answers by moving the pawn from H5 to H4; then our hero slides the knight across the board, from D8 to B7. With dungeon cunning, Ghoul brings the king to E7, and right after that with a steady hand, our hero brings the knight to C5.
Ghoul's knight advances from C7 to E6. our hero captures the enemy knight: the knight leaps from C5 to E6.
Ghoul sets the pawn on H3, watching every square. Without hurry or fear, our hero places the knight on G5, and from the dark, Ghoul pushes the king to D7.
our hero captures the enemy pawn: the knight leaps from G5 to F7.
Ghoul answers by moving the king from D7 to E7, and right after that our hero slides the knight across the board, from F7 to G5. With dungeon cunning, Ghoul brings the king to D8.
our hero captures the enemy pawn: the knight leaps from G5 to H3.
Ghoul's pawn advances from A5 to A4. our hero claims the enemy pawn by landing on A4.
Ghoul sets the king on D7, watching every square. Without hurry or fear, our hero places the rook on A3, while from the dark, Ghoul pushes the king to E7.
our hero's rook takes C3, leaving A3 behind, and ghoul answers by moving the king from E7 to E8. Check: our hero tightens the net by bringing the rook to C8.
With dungeon cunning, Ghoul brings the king to E7, and right after that with a steady hand, our hero brings the knight to F4. Ghoul's king advances from E7 to D7; then our hero advances the rook from C8 to C3.
Ghoul sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on A5, and from the dark, Ghoul pushes the king to E8.
our hero captures the enemy pawn: the pawn leaps from A5 to B6.
Ghoul answers by moving the king from E8 to D7, and right after that our hero slides the pawn across the board, from B6 to B7. With dungeon cunning, Ghoul brings the pawn to D4.
our hero's pawn crowns on B8 and becomes a queen.
A cruel blow: Ghoul's pawn captures our hero's rook on C3.
our hero gives check with the queen on B5.
Ghoul sets the king on C7, watching every square. our hero captures the enemy pawn: the pawn leaps from D2 to C3.
From the dark, Ghoul pushes the king to D8. Check: our hero tightens the net by bringing the knight to E6.
Ghoul answers by moving the king from D8 to C8. our hero gives check with the queen on C6.
With dungeon cunning, Ghoul brings the king to B8. From C7, our hero's queen forces Ghoul to defend.
Ghoul's king advances from B8 to A8; then our hero advances the knight from E6 to C5.
The duel ends in a draw: our hero and Ghoul withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 38 s
- Moves
- 69
- How it ended
- stalemate
- Captures (hero / opponent)
- 11 / 3
- Material captured (hero / opponent)
- 27 / 15
- First capture
- move 1
- Skills used
- 1
Floor 16 statistics
Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 84% of the games on this floor.