Battle chronicle

our hero draws pieces against Ghoul. The dungeon watches in silence.

With an adventurer's precision, our hero takes the rival queen on B4.

Draw. The dungeon keeps the names of our hero and Ghoul.

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The battle, move by move

our hero advances the knight from B1 to C3, while ghoul sets the knight on F4, watching every square. Without hurry or fear, our hero places the knight on E4.

From the dark, Ghoul pushes the pawn to D5. Check: our hero tightens the net by bringing the knight to D6.

Ghoul answers by moving the king from E8 to F8. From D6 to F7, our hero's knight swallows Ghoul's rook.

With dungeon cunning, Ghoul brings the pawn to A3. With a steady hand, our hero brings the knight to D6, while ghoul's knight advances from F4 to G6.

our hero advances the pawn from C2 to C3, and ghoul sets the knight on F4, watching every square. Without hurry or fear, our hero places the knight on F3.

From the dark, Ghoul pushes the queen to B4. From C3 to B4, our hero's pawn swallows Ghoul's queen.

Ghoul answers by moving the king from F8 to G7. A clean strike: our hero's pawn topples the pawn on A3.

With dungeon cunning, Ghoul brings the king to F6. With a steady hand, our hero brings the rook to B1, and ghoul's king advances from F6 to G7.

our hero advances the knight from F3 to E5, while ghoul sets the king on F6, watching every square. Without hurry or fear, our hero places the bishop on B2.

From the dark, Ghoul pushes the king to E6. A clean strike: our hero's knight topples the pawn on B7.

Ghoul answers by moving the pawn from C6 to C5. By taking the pawn on C5, our hero drives Ghoul into check.

With dungeon cunning, Ghoul brings the king to E7. A clean strike: our hero's knight topples the pawn on D7.

Ghoul's pawn advances from D5 to D4. From B2 to D4, our hero's bishop swallows Ghoul's pawn.

Ghoul sets the knight on E6, watching every square. A clean strike: our hero's bishop topples the pawn on B6.

From the dark, Ghoul pushes the king to D6, and right after that our hero's queen takes C2, leaving D1 behind. Ghoul moves the pawn from A7 to B6 and topples our hero's bishop.

our hero gives check with the queen on D3.

With dungeon cunning, Ghoul brings the knight to D4. By taking the knight on D4, our hero drives Ghoul into check.

Ghoul's king advances from D6 to E7. our hero advances the queen from D4 to D5, while ghoul sets the king on E8, watching every square.

our hero gives check with the queen on E6.

From the dark, Ghoul pushes the king to D8. By taking the pawn on B6, our hero drives Ghoul into check.

Ghoul answers by moving the king from D8 to C8. From B6 to B5, our hero's queen swallows Ghoul's pawn.

With dungeon cunning, Ghoul brings the king to C7. our hero gives check with the queen on C5.

Ghoul's king advances from C7 to B7. our hero advances the knight from E5 to C6, and ghoul sets the king on C7, watching every square.

Check: our hero tightens the net by bringing the queen to D6.

From the dark, Ghoul pushes the king to C8. our hero gives check with the knight on A7.

Ghoul answers by moving the king from C8 to B7. From B6, our hero's queen forces Ghoul to defend.

With dungeon cunning, Ghoul brings the king to A8. With a steady hand, our hero brings the knight to C6.

Neither our hero nor Ghoul claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 9 s
Moves
59
How it ended
stalemate
Captures (hero / opponent)
11 / 1
Material captured (hero / opponent)
25 / 3
First capture
move 3

Floor 16 statistics

Against Ghoul, heroes have won 51% of 98 finished games (50 wins, 36 losses, 12 draws). Average length: 41 moves. Average game time: 2 min 16 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 76% of the games on this floor.

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