Battle chronicle

our hero draws pieces against Rat King. The dungeon watches in silence.

Rat King moves its pawn from D7 to C6 and topples our hero's knight!

our hero is forced to flee. Rat King holds the field.

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The battle, move by move

Without hurry or fear, our hero places the knight on D2. Rat King gives check with the bishop on H4.

our hero's king takes F1, leaving E1 behind. Rat King answers by moving the pawn from E4 to E3; then our hero slides the king across the board, from F1 to G1.

Check from Rat King: the pawn plants itself on F2.

With a steady hand, our hero brings the king to G2. our hero activates Backstab and silently removes a threat from Rat King.

Rat King's rook advances from C7 to C8, while our hero advances the knight from D2 to E4. Rat King sets the rook on D8, watching every square.

Without hurry or fear, our hero places the knight on G5. Check from Rat King: the knight plants itself on F4.

our hero's king takes H2, leaving G2 behind. Rat King gives check with the bishop on G3.

From H2 to G3, our hero's king swallows Rat King's bishop.

With dungeon cunning, Rat King brings the knight to D5. A clean strike: our hero's king topples the pawn on G4.

Rat King's knight advances from D5 to C3, and our hero advances the pawn from A2 to A4. Rat King sets the knight on E4, watching every square.

A clean strike: our hero's knight topples the knight on E4.

From the dark, Rat King pushes the pawn to D2. From E4 to D2, our hero's knight swallows Rat King's pawn.

Rat King answers by moving the pawn from G7 to G5. A clean strike: our hero's king topples the pawn on G5.

With dungeon cunning, Rat King brings the pawn to E2, and with a steady hand, our hero brings the knight to F3. Rat King's king advances from E8 to E7, while our hero advances the knight from F3 to E5.

Rat King sets the rook on C8, watching every square. By taking the pawn on C6, our hero drives Rat King into check.

Rat King moves the pawn from D7 to C6 and topples our hero's knight.

our hero's king takes G6, leaving G5 behind, and right after that rat King answers by moving the king from E7 to D7.

our hero is forced to flee. Rat King holds the field.

Game details

Hero's colour
White
Time control
10+0
Actual duration
46 s
Moves
34
How it ended
resignation
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
10 / 3
First capture
move 7
Skills used
1

Floor 10 statistics

Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.

This game (34 moves) lasted longer than 40% of the games on this floor.

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