Battle chronicle

A new legend is written: our hero challenges Rat King on floor 10.

our hero's bishop lands on D3 and defeats Rat King's rook!

Checkmate! our hero topples Rat King and claims victory.

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The battle, move by move

our hero advances the queen from D1 to A4, and right after that rat King sets the king on D8, watching every square. our hero captures the enemy pawn: the queen leaps from A4 to E4.

From the dark, Rat King pushes the rook to D5, while our hero's queen takes G6, leaving E4 behind. Rat King answers by moving the king from D8 to E7.

our hero captures the enemy pawn: the queen leaps from G6 to H5.

With dungeon cunning, Rat King brings the pawn to G6. our hero claims the enemy pawn by landing on G6.

Rat King's bishop advances from G5 to F4. our hero captures the enemy pawn: the queen leaps from G6 to G4.

Rat King gives check with the bishop on D2.

Without hurry or fear, our hero places the king on D1. From the dark, Rat King pushes the rook to D3. our hero captures the enemy rook: the bishop leaps from F1 to D3.

Rat King answers by moving the knight from C7 to E6. our hero claims the enemy pawn by landing on F3.

With dungeon cunning, Rat King brings the knight to G5. With a steady hand, our hero brings the queen to H5; then rat King's knight advances from G5 to H3.

our hero claims the enemy knight by landing on H3.

Rat King sets the pawn on A4, watching every square. our hero captures the enemy pawn: the rook leaps from A1 to A4.

From the dark, Rat King pushes the bishop to F4. Check: our hero tightens the net by bringing the rook to E4.

Rat King answers by moving the bishop from F4 to E5. our hero captures the enemy bishop: the queen leaps from H3 to H6.

With dungeon cunning, Rat King brings the pawn to D6. With a steady hand, our hero brings the bishop to B5. Rat King's pawn falls on B5 and tears the bishop from our hero.

our hero advances the rook from H1 to G1; then rat King sets the king on D8, watching every square. our hero gives check with the rook on G8.

From the dark, Rat King pushes the king to D7. From H7, our hero's queen forces Rat King to defend.

Rat King answers by moving the bishop from E5 to G7. our hero captures the bishop on G7 and leaves Rat King in check.

With dungeon cunning, Rat King brings the king to C6. With a steady hand, our hero brings the queen to F6; then rat King's king advances from C6 to B6.

our hero captures the pawn on D6 and leaves Rat King in check.

Rat King sets the king on A7, watching every square. Check: our hero tightens the net by bringing the queen to C5.

From the dark, Rat King pushes the king to B7. our hero captures the pawn on B5 and leaves Rat King in check.

Rat King answers by moving the king from B7 to A7. From G7, our hero's rook forces Rat King to defend.

With dungeon cunning, Rat King brings the king to A8. our hero delivers the final mate from E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 19 s
Moves
49
How it ended
checkmate
Captures (hero / opponent)
12 / 1
Material captured (hero / opponent)
22 / 3
First capture
move 1

Floor 10 statistics

Against Rat King, heroes have won 55% of 129 finished games (71 wins, 33 losses, 25 draws). Average length: 44 moves. Average game time: 2 min 4 s. Most common ending: checkmate.

This game (49 moves) lasted longer than 57% of the games on this floor.

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