Battle chronicle
In the depths of Crypt, our hero faces Walking Tomb.
our hero's king lands on D1 and defeats Walking Tomb's queen!
Checkmate! our hero topples Walking Tomb and claims victory.
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The battle, move by move
From C2 to D3, our hero's pawn swallows Walking Tomb's pawn.
Walking Tomb's knight reaches F3 and threatens our hero's king.
A clean strike: our hero's knight topples the knight on F3.
Walking Tomb advances to A1 and claims our rook.
our hero's knight takes D2, leaving B1 behind. Walking Tomb answers by moving the pawn from A3 to A2; then our hero slides the knight across the board, from D2 to B3.
With dungeon cunning, Walking Tomb brings the queen to B1. With a steady hand, our hero brings the bishop to D2. Walking Tomb captures the queen on D1 and puts our hero in check.
A clean strike: our hero's king topples the queen on D1.
Walking Tomb's pawn crowns on A1 and a hostile knight is born.
From B3 to A1, our hero's knight swallows Walking Tomb's knight.
From the dark, Walking Tomb pushes the pawn to D6; then our hero's rook takes G1, leaving H1 behind. Walking Tomb answers by moving the king from E8 to F8, and right after that our hero slides the bishop across the board, from D2 to B4.
With dungeon cunning, Walking Tomb brings the pawn to H5. By taking the pawn on D6, our hero drives Walking Tomb into check.
Walking Tomb's king advances from F8 to E8. our hero advances the knight from A1 to B3, and walking Tomb sets the pawn on F4, watching every square.
A clean strike: our hero's bishop topples the pawn on F4.
From the dark, Walking Tomb pushes the king to F7, and right after that our hero's bishop takes E3, leaving F4 behind. Walking Tomb answers by moving the pawn from B6 to B5; then our hero slides the knight across the board, from B3 to D4.
With dungeon cunning, Walking Tomb brings the king to F8. From D4 to B5, our hero's knight swallows Walking Tomb's pawn.
Walking Tomb's pawn advances from B7 to B6. A clean strike: our hero's bishop topples the pawn on B6.
Walking Tomb sets the pawn on H4, watching every square. From F3 to H4, our hero's knight swallows Walking Tomb's pawn.
From the dark, Walking Tomb pushes the king to E8; then our hero's knight takes D4, leaving B5 behind. Walking Tomb answers by moving the king from E8 to F7, and right after that our hero slides the knight across the board, from D4 to F3.
With dungeon cunning, Walking Tomb brings the king to E6. our hero gives check with the rook on E1.
Walking Tomb's king advances from E6 to D5. our hero advances the knight from F3 to G5, and walking Tomb sets the pawn on H6, watching every square.
Without hurry or fear, our hero places the knight on F7. From the dark, Walking Tomb pushes the king to C6, and right after that our hero's bishop takes D4, leaving B6 behind.
Walking Tomb answers by moving the king from C6 to B5; then our hero slides the pawn across the board, from F2 to F4. With dungeon cunning, Walking Tomb brings the king to B4.
With a steady hand, our hero brings the pawn to F5, and walking Tomb's king advances from B4 to A4. our hero advances the knight from F7 to D6, while walking Tomb sets the king on B4, watching every square.
Without hurry or fear, our hero places the pawn on F6. From the dark, Walking Tomb pushes the king to A5; then our hero's pawn takes F7, leaving F6 behind.
Walking Tomb answers by moving the king from A5 to B4. Promotion: on F8, our hero turns a pawn into a queen.
With dungeon cunning, Walking Tomb brings the pawn to H5. From F5, our hero's knight forces Walking Tomb to defend.
Walking Tomb's king advances from B4 to B3. our hero advances the king from D1 to D2, and walking Tomb sets the king on A2, watching every square.
Without hurry or fear, our hero places the rook on C1. From the dark, Walking Tomb pushes the king to B3. From B8, our hero's queen forces Walking Tomb to defend.
Walking Tomb answers by moving the king from B3 to A4. our hero delivers the final mate from A1.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 10 s
- Moves
- 67
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 2
- Material captured (hero / opponent)
- 21 / 14
- First capture
- move 0
Floor 14 statistics
Against Walking Tomb, heroes have won 50% of 191 finished games (95 wins, 74 losses, 22 draws). Average length: 37 moves. Average game time: 1 min 50 s. Most common ending: checkmate.
This game (67 moves) lasted longer than 85% of the games on this floor.