Battle chronicle

A new legend is written: our hero challenges Executioner on floor 68.

our hero answers with fury: the bishop leaps from A3 to B4 and captures the enemy queen.

Checkmate. Executioner defeats our hero on this floor.

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The battle, move by move

With a steady hand, our hero brings the pawn to H4. Executioner gives check with the pawn on C2.

our hero advances the king from E1 to F1; then executioner sets the rook on F5, watching every square. Without hurry or fear, our hero places the pawn on H5.

From the dark, Executioner pushes the queen to D4, and our hero's pawn takes H6, leaving H5 behind. Executioner answers by moving the queen from D4 to C3, while our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Executioner brings the king to F7. our hero's pawn crowns on H8 and becomes a queen.

Executioner's king advances from F7 to E6. From G8, our hero's queen forces Executioner to defend.

our hero activates Backstab and silently removes a threat from Executioner.

Executioner sets the king on D6, watching every square. Without hurry or fear, our hero places the rook on H6. Stealth. our hero's trap leaves Executioner confused.

From the dark, Executioner pushes the rook to F6. our hero gives check with the bishop on A3.

Executioner answers by moving the queen from C3 to B4. our hero captures the queen on B4 and leaves Executioner in check.

A cruel blow: Executioner's bishop captures our hero's bishop on B4.

With a steady hand, our hero brings the queen to A8. On C1, Executioner promotes and gains a reinforcing queen.

our hero advances the king from F1 to G2. Check from Executioner: the pawn plants itself on F3.

Without hurry or fear, our hero places the king on G3. Executioner gives check with the queen on F4.

our hero's king takes H4, leaving G3 behind, and right after that executioner answers by moving the queen from F4 to E3. our hero gives check with the queen on A6.

With dungeon cunning, Executioner brings the king to C5. From A7, our hero's queen forces Executioner to defend.

Executioner's king advances from C5 to B5. our hero claims the enemy queen by landing on E3.

Executioner sets the pawn on C6, watching every square. our hero captures the enemy bishop: the queen leaps from E3 to B3.

From the dark, Executioner pushes the rook to F5, and our hero's queen takes D3, leaving B3 behind. Executioner answers by moving the pawn from E7 to E6.

our hero falls to Executioner's mate. The dungeon does not forgive.

Game details

Hero's colour
White
Time control
10+0
Actual duration
5 min 33 s
Moves
56
How it ended
checkmate
Captures (hero / opponent)
3 / 1
Material captured (hero / opponent)
21 / 3
First capture
move 9
Skills used
2

Floor 68 statistics

Against Executioner, heroes have won 25% of 12 finished games (3 wins, 9 losses, 0 draws). Average length: 26 moves. Average game time: 3 min 10 s. Most common ending: checkmate.

This game (56 moves) lasted longer than 75% of the games on this floor.

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