Battle chronicle
our hero draws pieces against Executioner. The dungeon watches in silence.
Executioner moves its rook from G5 to G7 and topples our hero's queen!
In the end, our hero delivers checkmate and Executioner flees the board.
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The battle, move by move
A clean strike: our hero's queen topples the bishop on B3.
Executioner sets the rook on C6, watching every square. From B3 to D5, our hero's queen swallows Executioner's pawn.
From the dark, Executioner pushes the rook to E6. A clean strike: our hero's queen topples the rook on E6.
Executioner answers by moving the queen from A7 to A6. From D2 to C3, our hero's pawn swallows Executioner's pawn.
With dungeon cunning, Executioner brings the pawn to G6. Check: our hero tightens the net by bringing the queen to G8.
Executioner's knight advances from D7 to F8. our hero advances the queen from G8 to G7. In that instant, Backstab: one of Executioner's pieces vanishes without a trace.
Executioner captures the bishop on F1 and puts our hero in check.
A clean strike: our hero's king topples the queen on F1.
Executioner advances to G7 and claims our queen.
our hero's pawn takes H4, leaving H2 behind; then executioner answers by moving the pawn from G4 to G3. A clean strike: our hero's pawn topples the pawn on G3.
With dungeon cunning, Executioner brings the pawn to C6. From G3 to F4, our hero's pawn swallows Executioner's pawn.
Executioner's bishop advances from A5 to D8. A clean strike: our hero's pawn topples the pawn on E5.
Stealth. our hero's trap leaves Executioner confused.
Executioner sets the knight on G6, watching every square; then without hurry or fear, our hero places the pawn on H5. Check from Executioner: the rook plants itself on F7.
our hero's king takes G2, leaving F1 behind. Executioner gives check with the knight on F4.
our hero slides the king across the board, from G2 to F3. Executioner's knight reaches G2 and threatens our hero's king.
A clean strike: our hero's king topples the knight on G2.
Executioner's king advances from E8 to D7; then our hero advances the pawn from H5 to H6. Executioner sets the king on C8, watching every square, and right after that without hurry or fear, our hero places the knight on F3.
From the dark, Executioner pushes the rook to F4; then our hero's pawn takes H7, leaving H6 behind. Executioner moves the rook from F4 to F3 and topples our hero's knight.
A clean strike: our hero's king topples the rook on F3.
With dungeon cunning, Executioner brings the pawn to E6. Promotion: on H8, our hero turns a pawn into a queen.
Executioner's king advances from C8 to C7, and right after that our hero advances the queen from H8 to E8. In that instant, Backstab: one of Executioner's pieces vanishes without a trace.
Executioner sets the king on B7, watching every square. From E8 to E6, our hero's queen swallows Executioner's pawn.
From the dark, Executioner pushes the pawn to C5, and our hero's queen takes C4, leaving E6 behind. Executioner answers by moving the king from B7 to C8.
Checkmate! our hero topples Executioner and claims victory.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 13 min 14 s
- Moves
- 69
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 3
- Material captured (hero / opponent)
- 31 / 15
- First capture
- move 0
- Skills used
- 3
Floor 68 statistics
Against Executioner, heroes have won 25% of 12 finished games (3 wins, 9 losses, 0 draws). Average length: 26 moves. Average game time: 3 min 10 s. Most common ending: checkmate.
This game (69 moves) lasted longer than 83% of the games on this floor.